Grapple Tower took 11th place overall in #GDevelopJam, placing 2nd for Theme and getting an Honourable Mention in the results stream!

I feel as though graphics have often been one of my lower categories in these jams so I think I'll really focus on that next time. Other people got a lot of mileage out of my crayon assets so maybe I'll literally just doodle stuff on paper? I think it's probably more important to be distinctive than good.
#gamedev #GameJam #game #games #GDevelop

The #GDevelopJam results stream is just about to start! Grapple Tower took #1 for fun in the other jam I entered it into, so if you tune into this there's a chance you'll see it get a mention.
#gamedev #GameJam #GDevelop #game #games
https://m.youtube.com/watch?v=Q2XbNgBw9_I
GDevelop's 9th BIG Game Jam - Results

YouTube
This is why I like #GDevelop. With the exception of the (thankfully ignorable) AI guff, the updates are generally things you're immediately glad to have.

New ~animated~ cover image for Grapple Tower. I had to optimise it quite a bit for itch, but you're getting the full quality version.

Also the game now has an optional leaderboard and a handful of other last-minute tweaks.

#game #GameJam #GDevelop #GDevelopJam #gamedev
https://damonwakes.itch.io/grapple-tower

I'm wondering if I should add high scores to Grapple Tower (based on time to complete it). The first run through relies on a certain amount of trial and error, so that's not ideal, but it would be nice to add a little replayability.
#game #GameJam #GDevelop #GDevelopJam #gamedev
https://damonwakes.itch.io/grapple-tower
Grapple Tower by Damon L. Wakes

Use your stretchy grapple arms to climb to the top!

itch.io

Le scénario avance toujours (J'ai fini le synopsis)
En même temps, j'ai retravaillé ma manière de faire les graphismes, je suis nul en pixel art donc je fais un mixte entre ça et le dessin sur Paint Tool SAI 2, voilà la comparaison avant (en haut)/après (en bas)

#GDevelop5 #GDevelop #FurryGame

I've added a black outline to the layer with the basic walls and whatnot on it, and it's amazing how much more readable the whole thing is now.
#gamedev #GameJam #GDevelop #GDevelopJam
Okay! Grappling hook arms are now working nicely. This feels good enough that I think I could probably just focus on building the tower into a little playground for now and worry about adding any extra mechanics later.
#gamedev #GameJam #GDevelop #GDevelopJam #ScreenshotSaturday
Tackling what I thought would be a simple little project for the GDevelop BIG Game Jam. Accidental popping and locking works pretty well so far. The intended grappling hook arm gameplay? Not so much.
#gamedev #GameJam #GDevelop #GDevelopJam #ScreenshotSaturday

I wonder if some of the weird physics behaviours in my multiplayer #GDevelop prototype is related to the synchronization rate and how fast some of the collisions and other events occur. I'll try bumping it up from 30 to 60 later and see if that smooths things over.

#gamedev