I have created a ‘sortsmill’ organization on Github so I could fork this project I got driven out of years ago, by bullying: https://github.com/sortsmill/fontforge

If I had stayed in the project, it would have had multilanguage interfaces, not just Python. I mean every language under the sun. I had already made the basic changes in my own stuff.

As it stands, I might do it again and submit the changes. But machines are fast now. More likely I will make a Python-Ada shim for it.

#fonts #fontforge #sortsmill

GitHub - sortsmill/fontforge: Free (libre) font editor for Windows, Mac OS X and GNU+Linux

Free (libre) font editor for Windows, Mac OS X and GNU+Linux - sortsmill/fontforge

GitHub

@ChrisPirillo

Thank you for this app!

I was able to get my handwritten font in a few attempts. I am missing a finer felt tip pen, but I will get one.

I had some issue in getting the lowercase g, p, q with correct baseline, and in the end I had to use #fontforge to adjust them.

I also noticed that accentded "i" automatically gets an accent over the dot and not in place of. Also the € sign is missing, while it's quite common for europeans.

Ligatures seems to be not working correctly. If I activate them I get mixed uppercase and lowercase, even if I correctly selected the first line uppercase  and the second and third lowercase. It looks like pre-defined ligatures are not optimal. Probably they are fine for typography, but for handwriting you really need another set. Then one should adapt to their writing.

Overall it was a nice experience, I recommend it and I hope you will continue working on it!

I was concerned that small size would render the font illegible, but I was wrong. It is more legible that certain actual fonts.

#font #handwriting

#TIL there are efforts to port #FontForge to #GTK3 .
If you have skills in that area, please help out. FontForge's custom UI kit is... ancient, 25 years old.

A #GTK interface could not only modernize the look, but also make it easier to implement a modular design and personalize the interface for specific uses.

https://github.com/fontforge/fontforge/discussions/5324

Porting UI to Qt / GTK3 · fontforge fontforge · Discussion #5324

Context: #5298 there are grassroot efforts to modernize its UI by porting it to GTK3. The current implementation uses custom UI toolkit (25 years old) with GDK under the hood, and it's really diffi...

GitHub

In a continuing flurry of boring #FontForge news, I ported two more dialogs to GTK: bitmap strikes and problem detector.

This boosts the number of modernized UI dialogs to 3 out of ~150. That's 2%, yay! 💪

#FontForge #GTK #opensource #FOSS

Fredrick Brennan, one of FontForge chief maintainers and a board member, passed away on January 10 at the age of 31.

I didn't work together with him, as I became involved with FontForge a few years after he moved on to develop MFEK. Nevertheless his essay "Why MFEK" (https://github.com/MFEK/docs/blob/master/doc/Why.md) deeply influenced me. In fact it was Fredrick's gloomy assessment of the state of FontForge that brought me on the crusade to prove him wrong.
🧵1/2

#FontForge #opensource

docs/doc/Why.md at master · MFEK/docs

Modular Font Editor K documentation and design goals. This repository contains no source code; see the modules for source. - MFEK/docs

GitHub

The first real FontForge plugin has landed! Just five years after the introduction of plugin framework, the Variable Font Plugin by @[email protected] is here. Grab your free copy at https://pypi.org/project/fontforge-variable-font/

#FontForge #opensource #typography

Today's FontForge shout-out 📢 goes to Skef, one of the long-term maintainers. He did an enormous amount of work to clean up the codebase for C++ compatibility and made the Python module importable by the standard Windows Python installation.

No screenshots today, but trust me, it was a really huge project.
https://github.com/fontforge/fontforge/pull/5750

#FontForge #typography #opensource #FOSS

Oh btw, made another 8x16 VGA based font, featuring _that helmet_ on the @ character/player :} #fontforge #ZMAngband #roguelikedev
#ZMAngband #traditionalroguelike #roguelikedev still glued to fckn' #FontForge and getting some decently nice designs. .fon format is like trying to read a throwing of ritual bones, pff, ridiculous. Sometimes I feel like a paleodev...
Squeezing the #FontForge program, #nightshift #roguelikedev #ZMAngband #traditionalroguelike the results are GORGEOUS. Ascii looks stupendous on the Variant. Did some more replacement for the characters that I like from other fonts, upgraded the rendering to give the final smooth looking and boy, does it look stunning or what!? I will upload screenshots later on. This is awesome. Along with the 256 ascii Technicolor upgrade!! heck yeah!!