That’s the biggest Fudge die I have ever seen!

(Fudge dice – used in #FudgeRPG, #FateRPG / #FateCore, and, I assume, other tabletop roleplaying games – are six-sided dice with two empty sides, two minus sides, and two plus sides.)

RE: https://dice.camp/@FictionFirstSystems/116705309144693189

OK, so I kinda lied about the timing for this. I needed to review the stuff I'd posted, and the best way I could think of to handle it was to create a document that used everything.

So that's now at https://codeberg.org/Fiction-First-Systems/ffs-latex-packages

The ffs-latex-examples.pdf shows it all.

#TTRPG #LaTeX #Fate #FateCore

Weekend Update: 5/30/2026

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online. […]

https://cannibalhalflinggaming.com/2026/05/30/weekend-update-5-30-2026/

It's not much, but it's a start.

https://homebrewery.naturalcrit.com/share/z-pCgYIyYWz2

If there are any artists out there that would like to help me, I'd be eternally grateful. I have no artistic ability to save my life.

#TTRPG #SEVENEVES #FATE #FATECore

SEVENEVES PLAYER GUIDE for FATE Core - stumblewyk

A fan-crafted, unofficial supplement for the FATE Core system, based on the third act of Neal Stephenson's 2015 science-fiction novel,

The Homebrewery - Make your Homebrew content look legit!

@HeyeBodo Die Charakter-Erschaffung in "Die Geheime Welt der Katzen", wo die SC Katzen sind, die ihre Bürden (Menschen) in der Nacht vor Monstern beschützen. Die Begeisterung der Spielerinnen war unglaublich. So viel positive Energie!

#pnpde #ttrpg #cats #secretsOfCats #FateCore #Fate

Working on _something_...

Katzen-RPG da hab ich grad Bock drauf. Zum Glück kann ich heute Mittag davon erzählen bzw. bereits Charaktere und Sessions planen. 😎☕☀️

#pnpde #ttrpg #fateCore #Secrets #cats

What I need, in order to pursue the #Fate (#FateCore or #FateAccelerated) and #MotW writing I want to do includes:

So, I’m curious how much interest there is here in the rules-light, fiction-first systems that I’m mostly interested in these days. Examples include #Fate (either #FateCore or #FateAccelerated) and #MotW (Monster of the Week).

Ultimately, while I’m planning on writing and sharing (and, honestly, hopefully selling) materials for those, I’m only just getting started on those as projects.

I’ll likely continue with those efforts even if there’s not a market for them, but curious to know… 🙂

I wrote six thousand words about #hackers and what they could hack and manipulate in different eras, including #cyberpunk, with rules for #ttrpg #fatecore. I need to refresh my mind for this week's next random topic.

The design decision which won narrative gaming

Last week, Apocalypse World came back to crowdfunding, with the Bakers seeking funding for a Third Edition of the game. Apocalypse World was first released back in 2010 and it took the indie RPG world by storm; by the time Dungeon World was released in 2012 it was already all but certain that ‘Powered by the Apocalypse’ would be a phenomenon. It’s easy to forget that there was another indie darling riding high in the hobby in the early aughts. Fate was arguably the other big indie game, and it even made its way into the ICv2 bestseller list after the success of its 2013 Kickstarter, an honor typically reserved for D&D, Pathfinder, and a few other corporate games. The ICv2 data point is particularly interesting. Fate outsold Apocalypse World; not only did the game peek into commercial sales charts as late as 2020, Fate even holds the statistically dubious honor of being one of only three games to ever outsell D&D in the ICv2 rankings (the other two being Pathfinder and FFG Star Wars). Commercially, Fate was an indie juggernaut. Fate has clearly not maintained the degree of impact and influence it once had. Hell, the last three Kickstarter campaigns run by Evil Hat Productions, publishers of Fate, were all Powered by the Apocalypse games. The literal keepers of Fate have, thanks in no small part to John Harper and Blades in the Dark, seemingly seen the writing on the wall in terms of salability and influence of PbtA over Fate. Why is that? To start, there’s an obvious disparity to the degree in which unaffiliated designers took the respective systems and ran with them. That said, it’s fairly clear to me that this is a symptom, not a cause. While it’s hard to beat the Bakers’ approach of ‘sure, just don’t literally plagiarize us’ for licensing, Fate was licensed under the OGL and later Creative Commons, which were both used by tons of creators in other contexts. No, the difference in third party support and expansion has to do with the design of the respective games, not their shepherding by their respective creators. And I think I know specifically which design elements made the difference. […]

https://cannibalhalflinggaming.com/2025/11/13/the-design-decision-which-won-narrative-gaming/