So, I’m curious how much interest there is here in the rules-light, fiction-first systems that I’m mostly interested in these days. Examples include #Fate (either #FateCore or #FateAccelerated) and #MotW (Monster of the Week).

Ultimately, while I’m planning on writing and sharing (and, honestly, hopefully selling) materials for those, I’m only just getting started on those as projects.

I’ll likely continue with those efforts even if there’s not a market for them, but curious to know… 🙂

I wrote six thousand words about #hackers and what they could hack and manipulate in different eras, including #cyberpunk, with rules for #ttrpg #fatecore. I need to refresh my mind for this week's next random topic.

The design decision which won narrative gaming

Last week, Apocalypse World came back to crowdfunding, with the Bakers seeking funding for a Third Edition of the game. Apocalypse World was first released back in 2010 and it took the indie RPG world by storm; by the time Dungeon World was released in 2012 it was already all but certain that ‘Powered by the Apocalypse’ would be a phenomenon. It’s easy to forget that there was another indie darling riding high in the hobby in the early aughts. Fate was arguably the other big indie game, and it even made its way into the ICv2 bestseller list after the success of its 2013 Kickstarter, an honor typically reserved for D&D, Pathfinder, and a few other corporate games. The ICv2 data point is particularly interesting. Fate outsold Apocalypse World; not only did the game peek into commercial sales charts as late as 2020, Fate even holds the statistically dubious honor of being one of only three games to ever outsell D&D in the ICv2 rankings (the other two being Pathfinder and FFG Star Wars). Commercially, Fate was an indie juggernaut. Fate has clearly not maintained the degree of impact and influence it once had. Hell, the last three Kickstarter campaigns run by Evil Hat Productions, publishers of Fate, were all Powered by the Apocalypse games. The literal keepers of Fate have, thanks in no small part to John Harper and Blades in the Dark, seemingly seen the writing on the wall in terms of salability and influence of PbtA over Fate. Why is that? To start, there’s an obvious disparity to the degree in which unaffiliated designers took the respective systems and ran with them. That said, it’s fairly clear to me that this is a symptom, not a cause. While it’s hard to beat the Bakers’ approach of ‘sure, just don’t literally plagiarize us’ for licensing, Fate was licensed under the OGL and later Creative Commons, which were both used by tons of creators in other contexts. No, the difference in third party support and expansion has to do with the design of the respective games, not their shepherding by their respective creators. And I think I know specifically which design elements made the difference. […]

https://cannibalhalflinggaming.com/2025/11/13/the-design-decision-which-won-narrative-gaming/

WIP (4) 光影粗置
自己感覺,磁吸式類紙膜與貼的膜還是會有手感上的不同。

基本教義的內容,我決定要在跑 TRPG 的時候在遊戲中一起激盪出來,不自己想,然後做一個聖典的目錄。

法律需要解釋,權力的存在也很明顯,因為是人訂出來當工具的,所以有需要便該健全它(法治社會),但若宗教為法律的基礎,就會完全不一樣,難以定義神言的內容透過人嘴來解釋,是否為其本意,這時,權力的手便會換一個方式,偷偷摸摸地伸進來,或是說,一開始就伸進來了。

極權呢?

#痛苦的娜娜斯汀 #乳齒象友的塗鴉本 #FATECore #sketch #procreate #mastoart

WIP (3) 人物線稿與背景安排
今晚視情況來看有沒有時間繼續充實。但還沒有想到應該要畫聖人故事的畫框裡要畫什麼,可能畫一張油畫風的東西。

--
一開始並沒有聖典,只有神啓的數條基本教義。之後的人們以教義為法律,出現了許多歧見與爭執,於是聖會便以權威來解釋基本教義的細節,成就了聖典。

:「我是覺得基本教義的內容中,本來就沒有說過要下放權威給我們這些信者,凡人真的能無來由地解釋神意嗎?」
:「但這樣確實也讓普通人有理有據…… 讓聖典作為法律更加實用,更何況,神啓也只是透過信者之口啊,一開始就是權力問題了。」
:「總之我是信神啓的…… 因為基本教義所說的是很簡單且廣泛的,更要求道德與同理心,而不是利益。」
:「我並沒有思考過這些…… 可能哪天會有機會也說不定。」

娜娜之後會成為最接近神啓的人,但那付出了無盡悲苦的代價。

--
參照了現實中的釋憲原理,與其普遍質疑。

#痛苦的娜娜斯汀 #乳齒象友的塗鴉本 #FATECore #sketch #procreate #mastoart

WIP (2) 編輯可見度重發

對設定有一些想法…… 但這次的目標是完成整張簡單的場景圖,還沒有辦法回到狀態,不過也算是很順利了

#痛苦的娜娜斯汀 #乳齒象友的塗鴉本 #FATECore #sketch #procreate #mastoart

《 還不痛苦的時候 - WIP (1) 》

一個人和 AI 跑 TRPG,實在是非常好笑⋯⋯很累但也很有趣

#痛苦的娜娜斯汀 #乳齒象友的塗鴉本 #FATECore #sketch #procreate #mastoart

Fate Core and Tachyon Squadron - First Impressions

A blog about a man of middle years and his ongoing hobby - tabletop gaming. Includes posts on roleplaying games, miniature wargames, and board games.

Das ist mein versuch.

Sieht zwar schon cool aus, aber leider wenn ich die übereinander legen und verkleben möchte sieht es nicht gut aus.

#RPG, #RPGDE, #TTRPG, #Rollenspiele, #FateCore,

For #Pride2025, I decided to finally finish this old #FateCore game I abandoned in 2016. It was inspired by #Persona5. It is a trans, queer, dark, urban fantasy, superhero #TTRPG where you, as the Awakened, use your Animus to fight against Society.

It is free to play.

https://www.drivethrurpg.com/en/product/524623/the-lost