F1 Manager 22 isn't the kind of video game that you "beat", since it can go on infinitely forever as far as I can tell. It generates new random F3 drivers every year to rise through the system, and several drivers retire or "leave" their racing series every season, too.

Nearing the end of my sixth season managing a team, I have done the next best thing: I have taken Aston Martin from a backmarker team in 2022 to a championship winner in 2027. With five races left in the season, I clinched the constructor's championship, and now with four races to go, I have secured the driver's championship as well! Alexander Albon, who I hired in 2023, is the 2027 F1 champion for Aston Martin. He's had a Max Verstappen kind of year, winning 13 of the 18 races run so far. No matter how Albon finishes in the final four races of 2027, nobody else can catch him in the points. My second driver (who I hired from F2 in 2024 as my reserve and promoted to car 2 after I released another driver after their contract expired at the end of 2026) hasn't clinched second place in the driver's championship yet, but is on track to do so. It's been a good year.

Having accomplished a dual championship in the game, I can consider F1 Manager 22 conquered, but I can always play on to see if I can defend my titles in 2028, and of course see how the field of drivers continues to change in the future as veterans retire and rookies rise through the ranks. The game hasn't been a reflection of the real F1 field since the first season of playing, but it's a great alternate world of F1 now.

#VideoGames #F1Manager22

I think I figured out why I can't tear myself away from F1 Manager 22 lately, besides the obvious that I'm a Formula 1 fan to begin with. The way my mind works to progress through it is about the same as when I'm grinding my way through a JRPG.

The management aspects of the game are the grinding:
- Hiring staff and drivers, who all gain the equivalent of EXP over time, so their abilities increase whether for driving or designing new car parts.
- Making better car parts, and improving facilities to make those car parts even better (equipment upgrades).

The race weekends are the boss battles where I put to use all the grinding I have done in between each race weekend. And since there's an ebb and flow of which other teams improve or weaken over the course of a season (or from season to season), "grinding" is always necessary to keep up and do well. Plus, there is the prize money earned after each race, which is needed to fund all of the grinding. And there are always changes to rules and the active drivers from season to season, so each year has its own new challenges to face.

Though it's a motorsport management simulation first, it's also a role-playing game in a way, since I play the role of team manager or race director, depending which part of the game I'm currently in.

#VideoGames #F1Manager22

Fake mechaniken? Was?
Genau! Das ist aber leider nicht der einzige Schwachpunkt von #f1manager22
Hört rein bei Wuselfaktor um mehr zu erfahren. Überall wo es Podcasts gibt!

https://anchor.fm/wuselfaktorpodcast/episodes/17-Hbsche--leere-Verpackung-unser-F1-22-Manager-MEGA-REVIEW-e1ncb46

#f1memes #f1 #games #gamespodcast #podcastdeutsch

#17 Hübsche, leere Verpackung: unser F1 22 Manager MEGA REVIEW by Wuselfaktor

Heute widmen wir uns das neue und heiß erwartete F1 22 Manager und was uns so extrem an diesem Spiel stört und was für alternativen es da draußen sonst nocht gibt.  Ausserdem schweifen wir am Ende etwas ab und werden sehr persönlich.

Anchor
Seems like such a missed opportunity not having a Play Anywhere version of @[email protected] on the Xbox Store so you could switch back and forth between playing on PC and playing on Xbox #F1Manager #F1Manager2022 #F1Manager22