The start of a #designerDiary I'm writing for BGG. Comments welcome.
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I want to make games that no-one else would make. I want to make people experience things they might have never otherwise encountered. Sometimes I try to make people feel things, whether that's a new source of joy, contemplation, or whatever. Sometimes I just want to make fresh systems and hopefully it'll turn into something worthwhile.
#DrawnTogetherGame started when I wondered what a game would be like if it was 'really' about colouring in.
I've seen a few games that involve colouring in - [Color It, examples from my blog, Jess Metheringham's thing, Sagrada Artisans, Sacksons' games named after artists] and I'd recently played a prototype from Ellie Dix that had a wonderful simple joy in every decision.
But none of these seemed to really be about colouring in. You were trying to get colours to be next to each other. Or in particular locations. But the colours could be replaced with different shades and make no difference (as long as they can be distinguished). Or even replaced by patterns!
For a game to be about colouring in, I felt like it would have to be about aesthetics. I pretty much had to create a new style of gaming.
So far, from those who've given it a go, response has been positive.
#boardgames #boardgaming #colouringIn #experimentalGames #boardgameDesign #gameDesign