After understanding ab_glyph a little better, I can now understand why it would just be better to use cosmic-text, as it is far more powerful. Even though it is designed for RGBA displays, it doesn't produce RGBA sprites directly. Instead, in the "f" closure argument to draw you can handle the "color" argument however you wish (i.e. discard or combine components to yield monochrome). #eink #einkcyberdeck #rustlang
https://pop-os.github.io/cosmic-text/cosmic_text/struct.Buffer.html#method.draw
https://pop-os.github.io/cosmic-text/cosmic_text/struct.Buffer.html#method.draw
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