I remember when dynamic lighting & shadows was a BIG exciting thing. When it first appeared in tech demos in the early 2000s, and was even a massive selling point for UE4 back in the mid-2010s!

While adjusting a light that wasn't quite centre where the source would be, I noticed I accidental made the way said companies showed dynamic lighting in their tech demoes... and honestly it's really fascinating seeing how far we've come with rendering techniques, and also how the shadow is updating in real-time as I'm dragging this light source!  

#blender #blender3d #workinprogress #lighting #eevee #eeveenext

As I'm worried that people will look at the thumbnail and think it's AI (as there is some clear... oddities with how I've done it) - I'm just going to show how I've made it for the upcoming video:

The first image shows an unfinished CRT model (which I'll probably redo at a later date) in Blender. I set the world to pure black and light the model with 2 area lights. The CRT material I'm using a shader by "Allen Simpson" on YouTube. The angle is about what I want in the final product, and I rendered it a 4K square with RT off (model wouldn't appear with transparency enabled with RT).

In GIMP: I used the background I made for my RiscPC thumbnail as a base, and I rescaled and rotated the render to get the angle I want. I blurred the edges of the CRT, and I added a gradient on the seam from the CRT and the housing to give off a glowing effect. Then I added some text and used the same arrow I used in the RPC video.

#GIMP #GIMP3 #Blender #Blender3D #eeveenext

I needed a quick and easy ocean for #EeveeNext and since I think #Blender3D should have more options for water available I'm sharing it for free (by setting up my own webpage like it's 1993 again, since that weirdly felt as the most stable option these days):

https://eobet.com/fun/ocean/

Simple Blender Ocean

Ocean for quick renders in Blender using Geo Nodes

I’m actually pleasantly surprised how good this looks. #EeveeNext is pretty great even though the new raytracing is so noisy to the point of almost counting as an offline renderer now (but waiting 10 seconds for a render to check you got the details correct beats several hours for Cycles at least).
Midge "Mantissa" Sinnaeve | Free High Quality (4K) VJ Loops

Download free high quality VJ loops with Blender source files for your projects.