#devtober day 21. Spent all day Monday unfucking windows, today uhh, I added proper juice to the stomp and called it a day!

#survivalhorror #pixelart #gamemaker #gamedev

#devtober day 18. Another busy Saturday, not on the game but in work. I made it so that you can vault on top of these pushable boxes now that you don't jump as high!

#survivalhorror #pixelart #gamemaker #gamedev

#devtober day 17! I took the panels that fall off the walls during explosions and made some that creak and pop off on tripwires for some little scares. Just fun little haunted house bits for you.

#survivalhorror #pixelart #gamemaker #gamedev

#devtober day 15! No video but I redid how my map works over the last few hours before I head out to work. WAAAAY quicker to set up per room. Now it's using a single 2D array per layer (bg, doors, more doors) instead of 1 1d array per row.. here's 1 room
#survivalhorror #gamedev #pixelart #gamemaker

#devtober day 10/11/12/13 and 14! A full weekend and uh a bit of work, lots of picking at bits tbh, which is how it goes. I spent a lot of time tending to a sick baby and an injured wife! The area has been expanded a heap and that one menu got actually built!

#survivalhorror #pixelart #gamedev

#devtober day 9. Seeing as devtober is kind of a season for getting around to work you couldn't really be bothered with, I'm finally expanding the inventory screen to show your gear, map and files you picked up. It's getting weird..

#pixelart #gamedev #survivalhorror

#devtober Day 8. Set up the mini map info for all these rooms and then went to work. What they cant all be zingers!

#pixelart #gamedev #survivalhorror

#devtober day 6 and 7! Merging 2 days that's right, mainly because they both flowed together. More rooms, I realized you did a weird jump before doing a basic one for ex. I also made it so you can set which half of the screen dialogue shows up in!

#pixelart #gamedev #survivalhorror