How do you all feel about setup randomness in your #boardgames (in my case, a #CubeRail game)? I remember that it was something folk objected to with Brass Birmingham versus Brass The Old Less Beery One.
Currently - Emu Bay's resources and minor companies are randomly placed at the start of the game by cards (which I think, from memory, was borrowed a little bit by AuZtralia). Previously, initial bonds were also randomly distributed between companies at the start of the game, but I think I'm killing that. Does needing to assess the initial state each game negatively impact the playing experience, in your opinion, or does it add an interesting layer of strategy?

