.NET MAUI Moves to CoreCLR in .NET 11 - .NET Blog

.NET MAUI apps on Android, iOS, and Mac Catalyst now run on CoreCLR by default in .NET 11, unifying the runtime across all of .NET.

.NET Blog

From the .NET blog...

In case you missed it earlier...

.NET MAUI Moves to CoreCLR in .NET 11
https://devblogs.microsoft.com/dotnet/dotnet-maui-moves-to-coreclr-in-dotnet-11/ #dotnet #NETMAUI #NET11 #android #coreclr #ios #runtime

Unity Unveils Key Updates Ahead Of GDC 2026

Catch the team covering graphics and performance improvements, CoreCLR progress, in-app purchases, and more.

ใตใ‰ใ‰ใŠใ‰ใ‰๏ผ๏ผ๏ผ Unity ใฎ dotnet8 CoreCLR ๅฏพๅฟœใฎ้€ฒๆ— Unity Editor ใฎๅฎŸ่กŒใ‹ใ‚‰ Mono ใŒๅ‰Š้™คใ•ใ‚ŒใŸใจใฎใ“ใจใ€‚ใ™ใ”ใ„๏ผ๏ผ๏ผ๏ผ #unity #coreCLR #dotnet #mono #dotnet8
QT: The Unity Editor and Players are now fully running on .NET 8 CoreCLR, with Mono officially removed. - Unity Future .NET Development Status - Unity Engine - Unity Discussions
https://discussions.unity.com/t/unity-future-net-development-status/836646/3027

So I made a thing...

It's a VS Code extension based on Kirill Osenkov's @KirillOsenkov MS Build structured log viewer.

https://marketplace.visualstudio.com/items?itemName=lambdageek.msbuild-structured-log-viewer

The desktop version runs on CoreCLR, the https://insiders.vscode.dev version runs using the new (and still very experimental!) .NET 8 WASI workload on top of VS Code's WASI extension host (https://code.visualstudio.com/blogs/2023/06/05/vscode-wasm-wasi)

#vscode #dotnet #dotnet8 #net8 #wasi #coreclr #vscodeExtension #mono #msbuild #msbuildLogViewer #msbuildStructuredLogViewer #binlog

Experimental: MS Build Structured Log Viewer - Visual Studio Marketplace

Extension for Visual Studio Code - MS Build Structured Log Viewer displays the contens of MSBuild binary log files (.binlog) in a tree view