Orbiteers, a colourful, minimalist strategy game where you can build space space station colonies across the solar system, released on Steam (demo available)

https://store.steampowered.com/app/2979290/Orbiteers/

Discussion: https://lemmy.world/post/42944887

#indiegame #space #colonybuilder #citybuilder #games #gaming

Solargene, a space colony-builder where you can expand on the planets and moons of the solar system (including with space stations), with complex, modular building mechanics (with support for Z levels) released on Steam

https://store.steampowered.com/app/1638300/Solargene/

Discussion: https://piefed.world/post/798378

#space #strategy #citybuilder #colonybuilder #indiegame #games #gaming #colonization

Recently binged a bunch of colony builders.

I'm the kind of player that after a few runs starts playing exclusively on the hardest difficulty. Your experience may differ.

Tropico 6
Foundation
Farthest Frontier
Settlement Survivor
Town To City
Timberborn

After all of that, Manor Lords is still king of the colony builders for now.

Hopefully it's beta is smooth and fruitful so it can have more content. It will also need a much better tutorial.

#gaming #games #steamgames #colonybuilder

I've been binging a colony builder called foundation, on hard difficulty, and I must say the game's advice to quickly get the tax office and other tier 2 buildings before you can upgrade your workers is just wrong. πŸ™ƒ

I'm fascinated though. I'm getting better.

#colonybuilder #games

Jumping back into Havendock, working on uh...penguin...farm? chicken eggs? Moo exchange? I don't even know anymore.

#envtuber #vtuber #eldenwood #viking #colony #colonybuilder #silly #penguin #automation

http://twitch.tv/dman11235

dman11235 - Twitch

Quantum entangaloper and penguin poop, with some witch stuff on top. This game...

Twitch

I have now beaten Manorlords on challenging difficulty.

#manorlords #games #colonybuilder

I tried Anno 1800 today.

It wasn't as good as Manor Lords will probably be on release, but it was a good time.

I will probably play it again.

#anno1800 #ubisoft #colonybuilder

I've slowly been accumulating a deeper understanding of how various things in Manor Lords work and have started stepping into higher difficulties.

Does anyone know how much is planned after early access and the assumed development timeline?

#manorlords #game #colonybuilder

April 9, 2024 - Day 465 - NewPlay Review
Total NewPlays: 493

Game: Terraformers

Platform: Steam
Released: Mar 10, 2023
Installed: Apr 9, 2024
Unplayed: 0d
Playtime: 1h34m

Game number five in this month's Humble Choice Bundle is Terraformers. It's a "turn-based colony builder and resource management game with roguelike elements", built around an Earth expedition to terraform Mars.

You start with a single base, and need to explore and colonise various areas of the planet, gathering a whole load of different resources, which in turn pay for the various "research projects" that are delivered in a roguelike card-shuffle each turn.

Some turn-based games could be categorised as "just one more turn" games. Those games in which you're so deeply engrossed, that you look up, and the sun is coming up, and you need to call in sick so you can get some sleep, and then play for the rest of the day.

The key to those games is that they're scratching a particular itch, in an enjoyable and satisfying way. There's a constant series of build-ups then payoffs, and the effort->reward loop keeps those sweet dopamine hits coming at the right intervals.

I think this is why an integrated and well-planned narrative is so important; that's frequently the key to the payoffs.

Terraformers prods at the same territory, without delivering on the same satisfaction. I clocked out at just over 90 minutes, and just felt frustrated.

At the start of the game, you're presented with a choice of two leaders. Each leader has three skills, and a permanent buff. That bit's critical, because after each in-game year, you have to select a replacement leader.

I get why it's done from a gameplay mechanics perspective, but it feels like it repeatedly broke my sense of connection with the colony.

The game sets itself up as an "ancestors planting a tree" kind of story. It makes it clear that the colonists are doing this with the realisation that they'll never enjoy the fruits of their labour. I think that might be one of the key problems with the game.

I understand that the in-game population is building towards a long term goal with little short-term payoff, but the *player* needs some short-term payoffs, or else it feels more like a job than a game.

On top of everything else, Terraformers gives the population a hedonic adaptation loop. As they game goes on, it requires an increasing amount of effort to keep them happy, as they adapt to life on Mars.

With the repeated loop of disconnection, the cost of research projects grinding upwards and needing more resources, and the population becoming increasingly demanding, I eventually just tapped out.

Terraformers has some interesting ideas, but ultimately it felt like the gameplay was a lot of effort for little reward, and left me feeling pretty:

2: Meh

#Terraformers #TurnBased #ColonyBuilder #ResourceManagement #Roguelike #HumbleChoice #Gaming #ProjectONG

June 11, 2023 - Day 162 - NewPlay Review
Total NewPlays: 180

Game: Meeple Station

Platform: Steam
Release Date: Apr 11, 2020
Library Date: Jun 2, 2022
Unplayed: 374d (1y9d)
Playtime: 63m

Meeple Station is game #7 from June 2023's Humble Choice, the last of my unplayed games from the bundle, and answers the question "How do we fill out the bundle to 8 games?"

I actually picked it up in a bundle last year, so I have a free key.

Meeple Station is an isometric pixel-art colony builder/management sim. You build and control a space station.

In this case, build and control are very loosely defined. When I looked at this game, I was expecting to find it was still in Early Access, but no, apparently this bug-ridden disaster area is the release version. Patch 1.0.7 was released in Jan 2022, 1.0.8 was released in July 2022, and nothing else since.

Some nice ideas, but very poorly executed. After 63 mins, I hadn't even completed the 5 tutorials.

For example: You assign crew members to a task, then you have to wait for them to complete that task to move on in the tutorial.

There's no way to force them to do it, you just have to wait... and they just won't do it. I restarted two tutorials, one of them at (as it turned out) the final step. When it happened again mid-tutorial #5, I was done.

Meeple Station has some nice ideas, but:

1: Nope

#MeepleStation #PixelArt #ColonyBuilder #Isometric #HumbleChoice #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay