New demo online: Generate a maze randomly, parametrized by width and seed. Walk through it via flatscreen or #XR.πŸ™‚ https://pl4n3.github.io/test/webvr/edit.htm?file=file:bricksMegab0&editMode=0&scaleCfg=1&hudPos=Away&pathsMegabonk=1 #threejs #cannonjs #javascript
Uploaded another #cannonjs xr test, now using #threejs 180 instead of 160 to have scene.backgroundRotation for xr.πŸ˜€
https://pl4n3.github.io/test/webvr/edit.htm?file=file:cannCastle&editMode=0&scaleCfg=1&hudPos=Away #javascript
Tweaked and uploaded the walkable diorama with optional third person view. 🌴 https://pl4n3.github.io/test/webvr/edit.htm?file=file:sculptCann #threejs #cannonjs #quest3 #xr #javascript
Walking through the #threejs marching cube landscape via #cannonjs trimesh collision.πŸ˜€#javascript
editXr

More #cannonjs #threejs tests underway. πŸ‘Ύ #wip #javascript
Constructing a XR racing track. πŸš— #quest3 #threejs #cannonjs
Took #cannonjs raycastVehicle, added textured meshes and XR. https://pl4n3.github.io/test/webvr/edit.htm?file=file:cannon0 πŸš— #threejs
editXr

Doing #cannonjs raycastVehicle tests. πŸ˜€πŸš— #threejs