For assorted and dull reasons, I ended up with more of an Act I than an actual game for #buffalogamespace 9DJam.
Still, it was good practice at using #punyinform to write some #interactivefiction.
For assorted and dull reasons, I ended up with more of an Act I than an actual game for #buffalogamespace 9DJam.
Still, it was good practice at using #punyinform to write some #interactivefiction.
Just shared my progress on my #playdate #roguelike engine at the bi-weekly #buffalogamespace dev meetup and thought I'd share here too.
Both the message log and lighting are now implemented. The "t" is a torch -- probably not something I'll have in the final game but using it as an ECS proof of concept - create a torch entity, add a Renderable, a Position and a Light Source and voila!