For assorted and dull reasons, I ended up with more of an Act I than an actual game for #buffalogamespace 9DJam.

Still, it was good practice at using #punyinform to write some #interactivefiction.

https://moosepod.itch.io/sector-9d

Sector 9D by Moosepod

Act I of an unfinished adventure

itch.io

Just shared my progress on my #playdate #roguelike engine at the bi-weekly #buffalogamespace dev meetup and thought I'd share here too.

Both the message log and lighting are now implemented. The "t" is a torch -- probably not something I'll have in the final game but using it as an ECS proof of concept - create a torch entity, add a Renderable, a Position and a Light Source and voila!