#ArmorPaint seems interesting, does some has already used it for texturing?

#gamedev #3dart

Starting a little later then I hoped for, but I'm streaming some texturing again over on YouTube... Come say hi below!  

https://www.youtube.com/live/I9IIvgfI0VE

#texturing #youtube #livestream #armorpaint #workinprogress

Behind The Crystal - Texturing Cyberpunk-style AC Unit

YouTube

It's been a hot minute, but I'm doing a new "Behind The Crystal" livestream on YouTube - come say hi!  
https://www.youtube.com/live/NI_ctF7447E

#armorpaint #texturing #workinprogress

Behind The Crystal - Texturing Cyberpunk-style AC Unit

YouTube

So here's something I'm proud off and that is these thread helixs on soem exposed bolts for a model I'm texturing! I'm glad, like Substance Painter, you can disable unwanted channels on a specific layer in Armorpaint - So I can do these helixs by just creating a material only having "Normal" data, while having the Diffuse and Metallic maps from a different layer which I very much approve!  

#armorpaint #texturing #workinprogress

Changing subject to something a little more my wheelhouse: I've been texturing a prop for a Blender test-project while learning ArmorPaint and I have done a really nice radiator grille effect. I'm very pleased on how it looks as it gives off the look I wanted (if you don't look too close)! There is some teething pain transitioning from SP2019 to AP; but I think the results so far are worth it!  

In case anyone is wondering how I did the grille, I have posted the node graph I did for you to study on my Tumblr.  
https://crystallisedentertainment.tumblr.com/post/780915398111641600/i-couldnt-leave-things-alone-and-i-knew-the

#armorpaint #texturing #workinprogress

Crystallised Entertainment

I couldn't leave things alone and I knew the radiator vents could be improved, so I spent this morning reworking the node graph to allow different shades of black/dark grey to be used, in addition to...

Tumblr

So over the last few weeks I've been busy porting https://polyhaven.com's textures to be compatible with Armorpaint. I'm using PolyHaven as that is one of the services AP's cloud uses; but that doesn't work for me, and I prefer local copies anyways.

I noticed a weird bug when importing the .blend's into Armorpaint where a black void appears in the centre of the material and in some cases is entirely the wrong colour (as seen in image 1)... I spent some time troubleshooting and I've concluded something is off with the actual import tool as the base textures is fine if I just drag them in manually.

I'm now going back on the 15 I've imported so far and replacing the affected textures (and adding the missing Height maps where applicable), but thankfully I've discovered this issue before I had done the entire lot! This is taking up time, but I am glad I discovered the cause when I did.  

#armorpaint #texturing

Poly Haven • Poly Haven

The Public 3D Asset Library

Poly Haven

Can I bake normal maps from high poly to low poly in Armor Paint?

I'm considering switching from Substance Painter, but online resources are not as detailed as I would prefer.

#substancepainter #armorpaint #textures

Here's a stein I made a long time ago now. It was modeled and rendered in Blender, but textured in Armorpaint.
#3dart #armorpaint #blender #blender3d

– the brush is too blurry, but the hardness slider is already maxed out at 1.0

chaotic keeri: set it higher

– it's already at limit!!

chaotic keeri: do it

– *inputs 3.0 with the keyboard, brush blur is gone* 

#ArmorPaint

I've been feeling really down about 'not getting anything done' this week... So I'm making a katana.

Gonna texture it in ArmorPaint so if anyone has any tips please feel free to comment!

#blender3d #armorpaint #katana