I was late on with catching up with new default password hashing algorithm "yescrypt", but I wanted to use the new default the only thing is that I have been modified my /etc/login.defs and a couple of changes needed to be done to some of the files in the /etc/pam.d directory, namely "passwd, su and su-l".

#archlinus #yescrypt

Been rather busy the past few days with it being Folkemødet here on Bornholm, so 11+ hour days rather than our usual 9-10. So not gotten much gaming done.
Instead I decided to make a few changes to my PC. Out with an old 120 GB SATA 3 SSD I was using to boot from, as it was rather slow at writing, and I split up my two 250GB SATA 6 SSDs from their storage pool and decided to use each to boot something different!

#Linux #ArchLinus #DualBoot #Tinkering #TimeToLearnAgain

I've been using Godot from the `godot` package in the #ArchLinus / #Manjaro community repository. So far, that has always been Godot 3.x, which is what we use for our main projects. I've just launched Godot again, and this time it's v4.0.2. How does that make any sense as a regular software update? None of the projects I'm working on are compatible with Godot 4, while Godot 3 is still very much the recommended long-term project foundation. #GodotEngine