New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

Fully GPU-resident, no CPU hand-offs, and portable across the broad Vulkan device ecosystem.

Learn more: https://www.khronos.org/blog/video-encoding-and-decoding-with-vulkan-compute-shaders-in-ffmpeg?utm_medium=social&utm_source=mastodon&utm_campaign=FFmpeg_Video&utm_content=blog
#Vulkan #FFmpeg #VideoEngineering #GPUCompute #OpenStandards #ProRes #FFv1 #ProResRAW #APV #VC2 #JPEG

PyroWave:自幹的超高速 codec

在「I designed my own fast game streaming video codec – PyroWave (themaister.net)」這邊看到自幹的 codec,原文在「I designed my own ridiculously fast game streaming video codec – PyroWave」這邊。 作者的目的開頭就有提到了,遊戲的即時轉播: Streaming gameplay...

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