Unreal Engine 5.7: Procedural Content Generation erreicht Produktionsreife
Mit Unreal Engine 5.7 stuft Epic Games das Procedural Content Generation (PCG) Framework offiziell als „Production Ready“ e
https://xboxdev.com/unreal-engine-5-7-procedural-content-generation-erreicht-produktionsreife/
#Entwicklung #devepicgamescom #GPUPerformance #NaniteFoliage #PCGBiomeCoreV2 #PCGEditorMode #ProceduralContentGeneration #ProceduralVegetationEditor #QuixelMegaPlants #UnrealEngine56 #UnrealEngine57
Unreal Engine 5.6 ab sofort verfügbar: Fokus auf optimierte Performance und effiziente Workflows
Epic Games hat die Veröffentlichung von Unreal Engine 5.6 bekannt gegeben.
https://xboxdev.com/unreal-engine-5-6-ab-sofort-verfuegbar-fokus-auf-optimierte-performance-und-effiziente-workflows/
#Entwicklung #Animation #Cinematic #EpicGames #HWRT #MetaHuman #PCG #Performanceoptimierung #ReleaseNotes #Rigging #UnrealEngine #UnrealEngine56
The Witcher 4 Animator Says Unreal Engine 5.6’s Features “Unlocks” Him as an Artist
https://gamenews.ie/?p=39448 #cdprojektred #epicgames #game #news #pc #ps5 #thewitcher4 #unrealengine56 #videogame #xboxseriess #xboxseriesx - Follow Us! Like! Subscribe!
The Witcher 4, mostrata demo in Unreal Engine 5.6 a 60 fps

The Witcher 4 avrà Ciri protagonista, in una demo che alza l’asticella degli RPG open-world, un mondo più dinamico, ricco e reattivo. Ma ci sarà da attendere.

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