https://www.omgubuntu.co.uk/2026/06/settlers-of-catan-terminal-game
I've made (well, "am making" -- its a WIP, neither finished or polished) a real-time Roguelike adventure game set in a post-apoc future NorMerika (2100 CE.)
Sci-fi, action/combat, comedy and utterly depressing dystopia. Because. I have reasons. Trust me. (Risky, I know.)
Its development has been "on pause" (frozen) for the last 12-16 months. Today I have decided to resume putting hours into it (starting in "January 2026") and then release a 1st playable demo (in "February"; for Mac only, for now (Windows & Linux too eventually.)
Slartboz:
https://github.com/mkramlich/slartboz-pub
That repo does not have the game's source code or playable executable. Just a detailed description and my plan for the game. With sample content, screenshots and links to gameplay demo vids on YouTube.
Check it out and lemme know if sounds fun to you? And whether sounds worth tossing a few bucks at me so you can play it?
Mike
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Slartboz: sci-fi, post-apoc, dystopic comedy, real-time Roguelike adventure game under dev. for public or promotional material only - mkramlich/slartboz-pub
Honestly I’d stop if I could, but I just get carried away. After making a compiler for tmux, then solving sudoku, then playing video I wasn’t planning on making a game. These things just happen to you. Well maybe not to you, but they happen to me. Unlike the video player, this isn’t just rendering Snake inside tmux. The entire game—input, game logic, and rendering—is done using tmux config files. You just load tmux with this config, and you’ll have...