Technoetic Arts welcomes contributions between 5,000–7,500 words that focus upon the juncture between art, technology and the mind, drawing from academic research as well as practice-based and other possibly unorthodox approaches. Submissions for issue 2 of 2025 can be made until 15 February 2025.

https://ta.pubpub.org/pub/2025-call

#art #technoetic #artscience #technicity

2025 : Call for Articles

Technoetic Arts

We are happy to announce that the program for the 60th anniversary meeting of the American Society for Cybernetics is online. We are looking forward to five days with eighty cybernetic conversations.

https://events.asc-cybernetics.org/2024/program/

You can still register for the conference via our website. We will close registration once we reach room capacity.

#cybernetics #conference #play #languaging #technicity

Some things never die.

Reading through a source for early video game dev knowledge and skills, the C64'er 1986 fourth special issue, on adventure games.

A chapter on ✨ artificial intelligence ✨ starts with a Basic listing for a digital version of NIM and proceeds to state how important the book "Gödel, Escher, Bach" was for the preparation of the issue's content. Later, there is a listing and an analysis of Eliza as well as how to write an advanced text-parser.

Already present in this special issue is the discourse on formulating the machine as a quasi-human counterpart.

- https://en.wikipedia.org/wiki/Nim
- https://en.wikipedia.org/wiki/ELIZA
- http://www.homecomputerworld.at/magazine/64er/64er_sonderheft_1986_04.pdf

#VideoGameHistory #Technicity #C64 #VideoGameStudies #CHLudens

Nim - Wikipedia

#technicity #citybuilder #construction #cobragurugaming
Salut à tous, présentation d'un jeu prometteur mais grévé de problème de contrôle énervant au possible.
https://youtu.be/UsgI42DXAgE
[FR] Technicity : un City-builder de construction de bâtiment - building en vue à la 1ère personne

YouTube