Some things never die.
Reading through a source for early video game dev knowledge and skills, the C64'er 1986 fourth special issue, on adventure games.
A chapter on ✨ artificial intelligence ✨ starts with a Basic listing for a digital version of NIM and proceeds to state how important the book "Gödel, Escher, Bach" was for the preparation of the issue's content. Later, there is a listing and an analysis of Eliza as well as how to write an advanced text-parser.
Already present in this special issue is the discourse on formulating the machine as a quasi-human counterpart.
- https://en.wikipedia.org/wiki/Nim
- https://en.wikipedia.org/wiki/ELIZA
- http://www.homecomputerworld.at/magazine/64er/64er_sonderheft_1986_04.pdf
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