Southern Assault IV
https://youtu.be/-3UdIbsVcfw
Earlier this month, I went to Southern Assault for my first time. If you don’t know, it is an Alpha Strike tournament hosted by Fortress Miniatures and Games. This year, it saw 120 players gather in Winston-Salem, NC for six games of Alpha Strike spread across two days.
My List
When I first signed up for the tournament, I was expecting to be able to field some of my new miniatures from the Mercenaries Kickstarter. When it became clear that I wouldn’t be getting my shipment in time, I decided to instead build off of the list that I had used for my two Alpha Strike battle reports. With the extra points due to moving from 250 to 375 PV, I added an Awesome, an Orion, and a Locust.
- Awesome AWS-10KM
- Orion C
- Wraith TR5
- Hunchback C
- Trebuchet TBT-9N
- Eris ERS-2N
- Phoenix Hawk PXH-9
- Locust LCT-5M2
- Ontos Heavy Tank (3053 Upgrade)
List PDF
Scenarios and Scoring
Each of the six games for Southern Assault uses a different scenario that is revealed as the round starts. Scoring for the scenario’s primary objective is based on margin of victory. For a tied game, each player will earn 12 battle points. For an entirely lopsided victory, the winner will get 25 battle points and the loser 0. Then each scenario had a range of secondary things that could award players additional battle points.
Pairings for each round were then based on battle points. After the randomized pairings for the first round, you’d be up against another player at about the same battle point total each round.
Game 1: Fight!
The first game was a straightforward scenario with destroying the enemy as the primary objective.
I was up against William for this one. He brought a Jade Falcon list that was a mix of heavy ‘Mechs, battle armor, and a VTOL.
- Warhammer IIC 11
- Jade Hawk JHK-04
- Timber Wolf W
- Flamberge 3
- Hellbringer D
- Balac Strike VTOL (Hybrid)
- Ironhold Assault Battle Armor (Sqd5) × 2
- Stormbird Battle Armor (Jade Falcon) (Sqd5) × 2
List PDF
During the game, I tried to maneuver around his force in order to keep my fast units evasive and try to get some rear shots, but in the end I wasn’t able to overcome his durability and firepower advantages.
William won this one and earned 21 battle points. I earned 12 battle points.
Game 2: Did I Hear You Say Supplies?
The second scenario used objective markers that we would earn points for controlling. There was one in the center of the board (at the top of a big building on my table) and then one in the center of each of the tables four quadrants.
My opponent this game was Anthony. He brought a list with the maximum number of units by bringing a mix of ‘Mechs, vehicles, battle armor, and conventional infantry.
- Zeus-X ZEU-9WD
- Orion ON2-M
- Grasshopper GHR-8K
- Cicada CDA-3MA
- Whitworth WTH-2H
- Panther PNT-12A
- Jenner IIC 2
- Spider SDR-7Kr
- Engineering Vehicle (Flamer)
- Balac Strike VTOL (Hybrid) × 2
- Marauder Battle Armor (Sqd4) × 2
- Mechanized Hover Platoon (Flamer) × 2
- Jump Platoon (Flamer)
List PDF
My plan for this game was to hold the objectives closest to my edge with my Awesome and Ontos and then play aggressive with the rest of my units to try to push Anthony off the rest of the objectives. The central objective was contested by our jumping units, but neither of us managed to claim it at all during the game. I did manage to do enough damage to keep Anthony from scoring his objectives a few turns though, so playing aggressive paid off.
I won this game and earned 15 battle points. Anthony got 10 battle points.
Game 3: Strategic Points
Game 3’s scenario used objective markers again. This time there were three along the middle of the table.
I was lucky this round and got paired with Ray, the BattleTech Line Developer. He brought a Davion list anchored by an Ares super heavy.
- Ares ARS-V1E Apollo
- Marauder MAD-11D
- Archer ARC-4M2
- Thunderbolt TDR-9NAIS
- Rifleman RFL-8D
- Phoenix Hawk PXH-3PL
- Demolisher Heavy Tank (Cell)
- Patton Tank
- Pike Support Vehicle (Plasma)
- J. Edgar Light Hover Tank (MG)
List PDF
Our fight was pretty brutal as our armies ground each other down while trying to control the objectives. On one turn, I managed to destroy one of his tanks to get control of one of the objectives. Then a couple turns later, he managed to knock my units off of one to claim it for a turn.
Ray and I tied on the main objective for this game. After secondary points, I got 19 battle points, and Ray got 18 battle points.
Game 4: Gridiron Titans
The final game of Saturday was a football game. Each player would have a ball that they wanted to get across the board in order to score either a field goal or a touchdown. We had to simultaneously play both offense and defense though.
My opponent for the game was Richard. He had a mix of ‘Mechs, tanks, and VTOLs.
- Nightstar NSR-9J
- Marauder MAD-7M
- Bushwacker BSW-X2
- Wolfhound WLF-4WA
- Jackalope JLP-BD
- Demolisher Heavy Tank (Defensive)
- Rommel Tank (Gauss)
- Bulldog Medium Tank × 2
- Balac Strike VTOL × 2
- Nightshade ECM VTOL (Light PPC)
List PDF
We each trusted one of our fast ‘Mechs with the ball while the rest of our armies slugged it out. His Jackalope made it most of the way to my side of the board, but then I got lucky with shooting and my Ontos destroyed it. On the other side of the board, I faced a choice of having my Wraith either kick a field goal or run into the end zone. For a field goal, I’d need to roll a 6+ to succeed on the kick. For a touchdown, I’d need to take 3 or less damage from a turn of his Nightstar shooting. I decided the field goal sounded better and made the kick!
With that one field goal, I won the football game 3-0 which gave me 21 battle points. Richard earned 12 battle points for the game.
Game 5: Extraction
The first game on Sunday featured downed VTOLs and scattered passengers. The passenger tokens could be picked up and run off the board while the VTOLs needed to be controlled by being within 2″. The score would be based on the number of objectives controlled at the end of the game.
I was paired with Bob for this game. He had a Tamar Pact list with a bunch of big, scary Clan ‘Mechs.
- Onager
- Warhammer IIC 11
- Crossbow B
- Crossbow E
- Stalking Spider II
- Eyrie
- Vedette Medium Tank V7 × 2
- Rottweiler Battle Armor (Close Combat) (Sqd4) × 2
List PDF
My fast list was an asset at the start of this scenario because I could easily get to the closest passenger tokens and get them off the board. Then I dedicated most of my force to trying to slow down Bob’s retrieval. His firepower won out and my army was slowly whittled down to nothing. During the last few turns, his remaining units marched across the board to take out my Awesome and try to take control of the helicopter it was guarding. My Awesome did not survive, but it managed to stomp on Bob’s battle armor on the last turn in order to deny him control of the objective too.
Bob won this game, and he got 20 battle points. I earned 17 battle points for my performance.
Game 6: Hold the Line!
The final game of the tournament had us trying to get as much of our force as possible on to the other player’s half of the board. The table I was assigned complicated this by having a river across the middle of it.
My opponent was Les. He had a Hell’s Horses list focused on big Clan ‘Mechs and the ability to inflict heat.
- Executioner H
- Warhammer IIC 8
- Gargoyle G
- Summoner HH
- Ebon Jaguar H
- Stormcrow B
- Nova F
- Epona Pursuit Tank E × 2
List PDF
Les massed his forces along one edge while I spread mine out a bit. My biggest units moved up the center of the board so that they could exchange fire with his forces as they both moved towards the other side. Then most of my fast units moved up along the far edge of the board to have as safe of crossing as possible. He pushed up the heat on my Orion and Awesome, crippling them before they could reach the river. By the end of the battle, we were both down to just 4 ‘Mechs remaining.
Les had more PV across the board, but the margin was small enough that we counted as tied on the main objective. After secondary points, Les earned 14 battle points, and I got 12 battle points.
List Retrospective
Looking back at how my list performed, I think I leaned more into mobility than ideal for the scenarios while at the same time being held back by my slowest units that could only move 6″. The next time I head to a tournament, I’ll aim to include more units with good firepower and durability that move around 10″ with fewer at the extremes.
Winners & Prizes
After the sixth game ended and scores were tallied, we all gathered for the awards ceremony. There were plenty of prizes, so everyone would get to go through the line in order of how they finished to pick a few things.
The top winners were:
- Best Overall: William Kim
- Best General: Jacob Brooks
- Best Sportsmanship: Donovan Marsh
- Best Painted: Justin Hall
- Best Hobbyist: Josh Varga
- Player’s Choice: Michael Govuruhk
I finished at about 71-72 overall out of the 120 players, and I was pretty happy with that for my first time at a big Alpha Strike tournament. For prizes, I got a few miniatures, a brush case, dice, and an art print. Combined with the swag bag and gifts from other attendees, that meant I brought a bunch of new stuff home.
Overall
I had a great time at Southern Assault IV. The games were fun, and it was nice to meet and hang out with a bunch of other players. I hope I’m able to attend another one in the future.
#AlphaStrike #BattleTech #SouthernAssault