I took a break from Crimson Desert as I was getting burnout. And then I opened Pandora’s box called Satisfactory again. 🤦🏻♂️
I took a break from Crimson Desert as I was getting burnout. And then I opened Pandora’s box called Satisfactory again. 🤦🏻♂️
So I started a new Satisfactory save on experimental 1.2 and I think I might need to see if my target goal is even possible. The goal is to deliver a certain number of parts to the space elevator.
In 1.2, they allowed you to adjust those deliverables, so for example I set it to be 10x the base number. 200 is now 2000.
To make this more fun, I'm wondering if it's possible to Save The Planet in a certain amount of time, such as deliver the necessary parts in 5 hours. This would be a huge logistical challenge, which is half the fun of Satisfactory anyways.
Turns out, I need a few hundred GW of power if I wanted to do this, which might not be possible. For my power plant alone, I would need over 10,000 oil/minute. I might need to get very creative with the alternate recipes.
A few moments from today's Satisfactory let's play
Full thing can be consumed digitally here: https://www.youtube.com/watch?v=IbzTW35yHPA
Just posted the next installment of my #Satisfactory series!
Today, we unlock the long awaited Jetpack, only to immediately be let down far more than we're lifted up. But that's okay; Progress continues, and continued Progress will lead us to much, much better Jetpackery.
Watch here on FUNDEAVORANCE: https://www.youtube.com/watch?v=IbzTW35yHPA



I love factory/automation games. Played the classics like #Factorio, #Satisfactory and #DysonSphereProgrogram, #OxygenNotIncluded each for more than 300 hours.
Every time I play a new game it has to compare to these classics.
So many games stumble over the basics of the genre the QoL features like bulk editing, blueprints, detailed production/power/resource stats.
Most of these games are decent but could be great with these features.
I want 300 hours of factory optimization happiness galore
Another week's worth of progress on the nuclear power plant in my solo #Satisfactory save. I'm getting there, slowly but surely...

Technically, in this game, making a nuclear power plant is easy. This isn't even halfway done. Oh goodness, no. Making a nuclear power plant that doesn't accumulate an ever-growing amount of uranium fuel waste is much, much more complicated. Most of this week's work went toward getting the Quickwire arm of the facility built up. [...]