And, c280.

On Ughilio, i *still* haven't fired up the magma power.

And on home base, I *still* don't have the large petroleum engine yet.

Baby, I can explain. You see, my mama, she raised me pretty, innit, and not so much with the smart.

I made a bundle of errors based on just not noticing things. This is why multi-tasking is the devil.

Oh well, it is what it is. At least we're totally ready for a colonizer rocket w/in a cycle of getting the engine.

#oxygennotincluded

It's funny how in Oxygen Not Included moving solids over the conveyor rail behaves differently than gases and liquids. Obviously, it makes sense, but it's a bit annoying.

But let's start from the beginning. I have a volcano powered regolith melter. Every now and then it stopped working, because the cool magma has been dumped out, but fresh magma has not been delivered. Being busy with something else I've created a circuit on an regolith input to detect when the regolith stop moving. Because it means the heat source doesn't work, and the input is blocked. Worked like a charm. Every know and then I was receiving an alert, that there is a problem, manually forced the circuit to dump fresh magma. And after a few cycles I've understood what the problem was, and I've improved the magma controlling circuit since then so it seems to be working like a charm.

But then I've noticed, that the igneous rock production has slowed down, even if regolith was delivered properly. Or so it apparently looked like.

Then just a moment ago I've realised something is not OK.

The regolith line after the alert circuit moved smoothly. But before the circuit it moved every other second. Wait a moment...

What is on the rail behind the alert circuit? 14kg (with some decimal points), 5kg (with some decimal points), 14, 5, 14, 5...

So, how the measurement circuit works? It's a conveyor meter set for 20 kg, the amount which typically lands in one container on the rail. Whenever 20kg passes, the conveyor blocks, set a green signal, which I used to both: reset the conveyor itself, but also sent to a buffer gate, with a timeout of 10s. When there is no green signal coming for this long, the buffer gate output goes to red, which through the not gate goes to automated notifier, to alert me.

I have two input lines of regolith, combined together. One using the stash acquired from the time since I've went into the space biome, the other one is fresh supply from the meteorites. Apparently, I've got a 5kg (or 14kg) leftover on that source, which has caused the problem. Because first the 5kg has passed. Then from the next 20kg container the 14kg has been allowed to pass, to top up to the 20kg, to reset the meter. Then remaining 5kg has passed - rinse, repeat.

I've changed the circuit a little bit, so it tracks the flow in batches of 100kg, and the reset goes through another buffer gate active for 2 seconds. So if the situation will even happen again, it will be fixed automatically in 5 seconds at most.

There is an obvious question. Hey, but if the regolith doesn't move, then there is no more igneous rock on the output, and you could just fix an element sensor on an outgoing rail.

Yes. But no. The used lava is dumped into the same space where the melted regolith comes. So, on average, there is slightly more than 20kg of igneous rock per second produced, and there is (or rather: there was) a nice heap of backup, acting as a buffer. When the regolith stops it takes some time to load the surplus of igneous rock. Which means, when I got the alert, there is no output of hot igneous rock at all.

Anyway, since I've fixed the magma control it works like a charm. So I could dismantle the checking circuit. But it was easy to fix, and it works as well. So I am keeping it, at least for now.

#OxygenNotIncluded

(A small note for noobs: fancy petroleum boilers on a normal spaced out start are a vanity project. A petroleum rocket takes 900kg/launch, and we have infinite oil, there's no reason to minmax petroleum refining.)

Over on Ughilio, we're just *inches* away from being able to fire up minor volcano power. We need some batteries, we need some coolant, but we're very very close. Less than 5 cycles.

#oxygennotincluded

Now c265. We're ready to launch our first rocket.

This style of space build is new to me, but I like it. Build out under the rocket area on the far side of the atmos, so we can do oxylite and oil refining there.

What are the bazillion gas reservoirs doing? I use o2 cargo containers for all my rockets. They take *forever* to fill. This rig has 3 gas port loaders, and it takes just a couple of cycles to fill a rocket's o2.

#oxygennotincluded

After one binge on #OxygenNotIncluded , i’m back to clearing my hobby and housekeeping backlogs.

Don’t worry, my little space people, I’ll be back!

I was wondering why I have a shortage of ceramic for quite a few cycles. To the point I have even sent a rocket to bring some polluted oxygen. Then, accidentally, I've checked my polluted oxygen filtering facility. For some reason, a dozen cycles ago, I've turned off the intake flow. So, my input lines are backed up with 4t of polluted oxygen (not counting one overpressurised at the moment vent), and there are 3t on the way from the space.

#OxygenNotIncluded

Back at home, food has re-stabilized from the move of the hatch stables, and we're now carrying excess surf'n'turf, which is what we expected.

In the industrial brick, we're now doing all water cleaning, glass production, and the metal refinery. It's about 10c in there.

At top, we're ready to start space.

At bottom, we're mostly just cleaning out granite for now.

Tho there's lots of cleanup and adjustment to do, we're now full-on headed to space.

#oxygennotincluded

c240. On Ughlio, we had started a race to cap the minor volcano. That's now done. There's not enough magma yet to use for power, but the long extension to the right is the WIP steam chamber.

Note the very long drop from the magma area down below. The *only* measure that matters with magma is the 10x1-tile viscosity. Everything else is adjustable. That long drop is what lets me not have to destroy the AETN.

#oxygennotincluded

On Ughilio, we've started a mad rush to analyze a few geysers, particularly the chlorine vent, the minor volcano, and soon a natural gas geyser down in the oil biome.

Why? We need the data banks to get the petroleum engine to get more data banks. :)

Also, this starts the clock running on actually figuring out how to cap and tap that awkwardly placed minor volcano.

#oxygennotincluded

At c220. Census 17 headed to 20.

Lots of small efficiency changes, but the main difference on the starting asteroid is that we've bumped our hatch ranches up to 3. That plus the pacu farm should get us in to high gear production of surf'n'turf as out main home food.

Note that we changed designs, too. The rightward hatches use the "all-shipping all-the-time approach instead of the doors.

At the top, we're starting the space program, but it's too soon to bother showing.

#oxygennotincluded