someone asked about online multiplayer for #SPACEBEEF, and I thought about it, but the main issue I see is:

the game goes very fast, and even under ideal network conditions the minimum time for a UDP packet to get to a distant location and back is equivalent to multiple frames

so either I'd have to slow the game down to mask the non-responsiveness, or implement some kind of state-rewinding thing, which would also increase latency and introduce a whole class of 'bullshit death' issues

SPACEBEEF is a 1-4-player fighting game, in space. imagine SPACEWAR but influenced by Power Stone and Smash Bros, and also like, uncomfortably fast #spacebeef
SPACEBEEF by aeonofdiscord

Explode your friends!

#SPACEBEEF v1.1.4 is out! This version has three new pickups and some exciting new bugs, probably! https://aeonofdiscord.itch.io/spacebeef/devlog/1136/114
I updated SPACEBEEF to have 15% more SPACEBEEF per SPACEBEEF https://aeonofdiscord.itch.io/spacebeef #SPACEBEEF