someone asked about online multiplayer for #SPACEBEEF, and I thought about it, but the main issue I see is:
the game goes very fast, and even under ideal network conditions the minimum time for a UDP packet to get to a distant location and back is equivalent to multiple frames
so either I'd have to slow the game down to mask the non-responsiveness, or implement some kind of state-rewinding thing, which would also increase latency and introduce a whole class of 'bullshit death' issues
