@
Holocluck Henly @
Jerralyn Franzic Many of their products are available on the #
Hypergrid. But not through them.
Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.
The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").
The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #
OpenSim grids in 2015: At least one #
SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.
But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.
The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.
However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.
These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.
Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.
However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.
And so a team of volunteers made two
open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.
Since both bodies are free and open-source, forks happened. In 2018, @
Hyacinth 🏳️⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #
LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).
In 2019, @
Sean Heavy ✅🤙🏻☯🏳️🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #
RuthToo RC#3 and #
RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.
It must have been later in 2019 that @
Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #
Ruth2 v3 and #
Roth2 v1 respectively, and the new versions were named
Ruth2 v4 and
Roth2 v2.
This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @
Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.
Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @
Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.
It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.
Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.
In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.
In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.
By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric.