#31 GLSL Shader.

It's already #Gebruary but this prompt is one from #Genuary I post afterwards. But included in my overview from yesterday: https://tilde.zone/@w4v3/115990466470840614

For GLSL there is no ready-to-go noise function, so I adapted the one from the well-known "Book of Shaders" and combined it with the rectangle grid but for each rectangle a seperate mapping. And it is definitely a base I will work on. Improving GLSL Shader language is also important for game development, for water shaders, sky. But you know all that already.

Have a wonderful and creative February!

#genuary #noise #grid #rectangle #genart #art #mastoart #fediart #p5js #noai #genuary2026 #code #math #programming #artwork #minimalism #coding #generativeart #generative #artforsale #simplify #creativecoding #random #illustration #table #data #database

#14 Everything fits perfectly.

Let's be the piece, the love, the freedom in this world.
Let's be the rectangle between the circles.

Let's love the edges!

#genuary #circle #rectangle #genart #art #mastoart #fediart #p5js #noai #genuary2026 #code #math #programming #artwork #minimalism #coding #generativeart #generative #artforsale #simplify #creativecoding #random #piece #freedom #love #prejudice #partiality #together

Eine neue Version des #OpenSource Fenstermanagers #Rectangle ist verfügbar. Mit dabei ist ein neuer Snap-Bereich für den Porträtmodus von Fenstern.

https://github.com/rxhanson/Rectangle/releases/tag/v0.93

#FOSS #FLOSS #macOS

Release v0.93 · rxhanson/Rectangle

What's Changed Sometimes update popup notifications could be shown at undesirable times. This is fixed for future updates. Fixed broken animations in the General tab of the Settings window. Update...

GitHub