Simple rule, complex behavior.

I built a real-time procedural geometry system that connects points together with indices wrapping X → (X + Y) mod N with Y += Z (with some extra goodies).

The result is a living field of cardioids, moiré, and lattices you can steer live.

Prototyped during my STARTS residency in the exploration phase.

https://youtu.be/nmNozcUaewk

#DataArt #ProceduralGeometry #CreativeCoding #WebGL

Modular Circle, a procedural real-time geometry experiment

YouTube

I was testing the grid subdivision on half-edge geometry and got the chocolate bar as a happy little accident.

Couldn't resist to fed the mesh into the CSG to carve out the bites.

#proceduralgeometry

Makie really amazes me with the quality of plots produced out of the box. With some minor tweaking you can generate art with it.

Adapted from https://beautiful.makie.org/dev/examples/2d/streamplot/complex_polya_field

#Makie #julialang #proceduralgeometry #plotting #dataviz

Beautiful Makie

A gallery collection

Babylon.js 7.0

Babylon.js now features procedural geometry. aka “Node Geometry” An advanced system that allows you to create procedural geometry using a non-destructive node tree system.

➡️ Part 1 – Announcing Babylon.js 7.0 - Windows Developer Blog:
https://blogs.windows.com/windowsdeveloper/2024/03/28/part-1-announcing-babylon-js-7-0/
➡️ Part 2 – Babylon.js 7.0: #WebXR, #glTF and animation advancement: https://blogs.windows.com/windowsdeveloper/2024/03/04/part-2-babylon-js-7-0-webxr-gltf-and-animation-advancement/

#WebDevelopment #WebXR #javascript #Gui #ProceduralGeometry

Part 1 – Announcing Babylon.js 7.0

Our mission is to build one of the most powerful, beautiful, simple, and open web rendering engines in the world, and we are excited to announce that mission takes another step forward today, with Babylon.js 7.0. https://youtu.be/5V07vm5u74Q Babylo

Windows Developer Blog
This is very rough, too glitchy, but it's a good start. #blender #motiongraphics #proceduralgeometry