Time to give a glow up to opponents AI for Downtown Club v1.4.0! 🤖
Currently improving the system that plans trajectories for side by side cars. It's looking pretty smooth now! #vr #metaquest #picoxr
Time to give a glow up to opponents AI for Downtown Club v1.4.0! 🤖
Currently improving the system that plans trajectories for side by side cars. It's looking pretty smooth now! #vr #metaquest #picoxr

🛎️ Something big is coming in Enterprise XR 🛎️ PICO XR just teased its next flagship device: Project Swan. And if the early signals are correct, this could be one of the most important enterprise XR launches in years. At VR Expert — PICO’s largest distributor worldwide — we’re watching this one very closely. This is not just another headset refresh. Project Swan is expected to combine: • A lighter design • More computing power • A lower price point • Native enterprise capabilities A device built for real enterprise deployments, not just demos. To accelerate adoption, PICO is launching a Global Early Access Program for selected developers and enterprise partners ahead of the official launch later this year. If you're building XR solutions for training, simulation, or industrial applications, this is definitely something to keep on your radar. 👇 Comment “SWAN” or send me a DM if you want early access and a free device 👇 Heitor Bravi Robertino Pereira 周宏伟 Runjie Liu Judy Wang #XR #EnterpriseXR #VirtualReality #PICOXR #MixedReality #Innovation
I've recently taken another look at VR hardware & software space to see if it's at a point where I might be interested.
I am interested. All my research points me firmly towards Pico 4 being the best choice for me at this point.
It satisfies all needs within a price point that isn't completely ridiculous to me.
1. no Zucc
2. works with Godot
4. standalone
As an indie game dev and 3D/tech artist I also see that as an investment.
What do you think?