The #OpenMSX #MSX emulator is getting #FujiNet support. I am using it here to develop a Mastodon client using #Z88DK.

Code in GitHub: https://github.com/FujiNetWIFI/fujinet-apps/tree/master/mastodon/msx/src

I created a profiler with some lines of Tcl script thanks to OpenMSX new Trace Viewer. It's easy to use and doesn't require the programmer to insert INs and OUTs in his code, so it works with old ROMs too. #openMSX #msx #tcl #debugging #gamedev #profiler #homebrew #8bit #devtools

Work continues on the #FujiNet WiFi adapter for #MSX bring-up. Low level communications are stabilizing,
and the configuration program starts to work. #OpenMSX is being used as the initial emulator.

#retrocomputing

Bueno, lo conseguí: primera vez que consigo ganarle a la máquina en el justo de futbol de KONAMI… y tuvo que ser en un emulador, en este caso openMSX, que es ideal cuando uno tiene una ROM que ejecutar.

https://openmsx.org/

ps. @runjaj, mandaste mi productividad a la porra 😉

#MSX #openMSX #Konami #KonamiSoccer
#コナミ #サッカー #RetroComputing #RetroGaming #emulation

@janbeta and from an 'enjoying games' perspective emulation can also offer features the real thing can't. I'm all for genuine achievements and non-TAS-speedruns, but sometimes I just want to be able to finally get through a game from my childhood without having to struggle through obstacles that were introduced to pad game time, or lack of easy save options because the hardware/software just didn't offer it.
Being able to use #openMSX's reverse functionality and savestates has made many a game more enjoyable, and the save replay function has meant I've been able to easily share recordings of end demos or hidden things others might not have seen before.
@iThreepwood
Before you continue to YouTube

Arkanoid project (MSX2): dropping power-up pills

YouTube
The animated "power-up pill" (with an "OR-colour" palette) is made of two sprites. #msx #8bit #msx2 #arkanoid #gamedev #retrogames #openMSX
Arkanoid project (MSX2): hit the bricks!

YouTube
Following up on the last improvement, I created some context menus that copy sprite pattern and colours too. Yet another nail to the old debugger coffin, I hope. #openMSX #msx #debugger #gamedev #dev #emu https://github.com/openMSX/openMSX/pull/1902
Context menu copies sprite pattern to clipboard by pvmm · Pull Request #1902 · openMSX/openMSX

Mirrors the context menu that copies tile patterns and colours to the clipboard.

GitHub
PR#1899
Context menu that copies pattern and colour to clipboard
https://github.com/openMSX/openMSX/pull/1899 #openMSX #debugger #tileset
Context menu that copies pattern and color to clipboard by pvmm · Pull Request #1899 · openMSX/openMSX

Also: formatToString moved from DebuggableEditor to ImGuiUtils.

GitHub