Finished my small erotic horror project "TRUELY I AM BLESSED TO BE IN HELL". Had a lot of fun with this and I feel like I managed to channel the enegy and vibe of my inspirations growing up. Might have to do something in this style again.
Finished my small erotic horror project "TRUELY I AM BLESSED TO BE IN HELL". Had a lot of fun with this and I feel like I managed to channel the enegy and vibe of my inspirations growing up. Might have to do something in this style again.
DotsToNoise
Video: https://youtu.be/MaXADC-f724
#Glitch #Animation #LiveCoding #Eliterature #SpeculativeDesign
Noisy Reads, Noisy Sounds, Noisy Visuals
For NoiseJam3, DotsToNoise is an Audio Reactive sketch that blends various concepts of noise (Audio, Visual and Textual).
Using audio from #SonicPi & #Strudel to provide an ambience when the mouse is clicked. While #P5.js blends text, the noisy visuals obscure it, leaving the user to decipher what it is that they are reading.
Game: https://illestpreacha.itch.io/dotstonoise
Blogpost: https://blog.illestpreacha.com/codejourney-noisejam3
#noisejam #javascript #creativecoding #gamedev #gamejam #Colorscape

who needs level design when you can simply pray for a new level? Also, the game is starting to take full form.
celluar automaton made of flesh. Re-starting out noise jam entry cause the Big Idea got sideline for a different project oop.
Figured out this bespoke synth stuff.
Doing a wee bit of physical datamoshing.
Well, I think this is enough to make a game. I also don't hate the means of extending the logic of scenes. It also supports things like updating a scene every frame (with multiple update hooks). Also, got the DSL looking pretty nice. Taking full advantage of Lua's syntax.
Going places