The Greenburg continues. The cockpit segment! Lots of layers and effects for this one. This is what it looks like without effects and one version with all the effects turned on.

Watch Tex Talks the Black Knight:
https://www.youtube.com/watch?v=38cHV-lZCXI

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Onto the next series of TTBT BK scenes I illustrated. Check out this fine specimen of a man! Mordon Greenburg of Greenburg's Godzillas fame; in the future the Toho Co, Ltd. copyright is very much expired.

Watch the episode here:
https://www.youtube.com/watch?v=38cHV-lZCXI

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The last couple of scenes from my Ethan run. The clans hadn't reached the golden age by the time of Operation Klondike; no omnies. So, old and worn SLDF stuff.

I couldn't find a good example of a transport VTOL. Please accept this substitute.

Vid: https://www.youtube.com/watch?v=38cHV-lZCXI

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Last, but not necessarily least, is the Naga II configuration H. This one's got heavy lasers in it. A heavy small, a heavy large, two heavy mediums, an LRM 20, and a Gauss rifle enable multiple engagement ranges.

As far as bracket builds go, I think this is alright. I had a good time using it!

That's all for the Naga and Naga II! The Naga II might technically be better in the MechLab, but I would rather play the Naga. I like the Arrow IV Artillery system. I wish it was moderately better than it is, but I am able to make do with it more often than not.

Thank you for reading these!

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The Naga II configuration C is quite the scattering of armaments indeed. One ultra autocannon/5, 4 machine guns, 2 medium pulse lasers, 1 large pulse laser, 1 LRM 15, and 1 Streak SRM 6.

I tend to use this as a sort of medium or short-range skirmisher more than anything else. In that capacity, it's... okay. It's not great. Just okay.

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The Naga II configuration B is an LRM boating configuration. 4 LRM 20 launchers, a Narc beacon, and a laser AMS are loaded into this one.

As far as regular LRM boats go, I think this one's pretty respectable. I don't usually play pure LRM boat, however, and while Narc is useful, it's usually better on a spotter than it is on the missile boat.

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The Naga II A possesses a massive LB 20-X autocannon, 2 ER large lasers, an ER small laser, and a Streak SRM 6. It seems geared more towards close-range firepower, with a little long-range power thrown in for reasons.

I don't like this one as much as the Prime, but I'm sure a far better build is possible. It's just not for me. Doesn't suit any of my playstyles at all.

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And now we start with the Naga II part of the pack. These things are, at least as far as I'm concerned, practically a Gargoyle sidegrade that happens to be compatible with the Naga's Arrow IV OmniPods; in practice, they exist to provide a more flexible MechLab experience than a whole line of regular Nagas ever could, because Arrow IV exists on literally all of those except the hero, which PGI made up. Speaking of heroes, the Naga II does not have its own hero ’Mech; for all intents and purposes, the Amarok covers both chassis.

Interesting piece of trivia, but according to the Master Unit List, the Naga II is apparently older than the original by three years somehow. I can only imagine this must be in error; all the lore I can find on these things states it was introduced during the Battle of Tukayyid, which was in 3052, almost 200 years after the original Naga entered production; in fact, it is not even a truly distinct chassis in and of itself, but a field refit of the Naga. Sarna goes with the MUL's date of introduction nonetheless.

The Naga II Prime mounts an LB 10-X autocannon, an ultra autocannon/10, an ER small laser, and an LRM 20. I like it well enough for punching people at medium range, but an optimized build would naturally be far better. Honestly, at least in its current state, it's probably not worth swapping in Arrow IV to any Naga II at all.

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The Amarok is unique among the base Nagas for not possessing Arrow IV Artillery at all, but instead LRM 20 launchers where they would normally be. In addition to those, it has paired SRM 6 launchers, paired medium pulse lasers, and a TAG, all in the torsos. This thing also has a unique piece of equipment called a modified missile loader, which changes the firing behavior of any LRM or ATM launchers loaded into the ’Mech, making them fire in a continuous stream as long as the firing button is held.

I actually enjoy this one quite a bit. While my attitude toward LRMs are that they're of pretty limited utility above a certain matcmaking tier threshold, it's still quite hilarious to watch stuff break while raining hell on someone out of position. In this case, it's like indirect fire rotary autocannons.

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The Naga B is the other Naga configuration in the pack aside from the hero, designated Amarok, and while it has less Arrow IV ammo, it has more close-range firepower in the form of one ER small laser and three ER medium lasers. It's quirked to be slightly faster.

Like the Prime, most people strip out everything and just run it with as much Arrow IV ammo as they can. I consider the close-range firepower just useful enough to be worth keeping, however. Your mileage may vary. I do enjoy the extra speed of this one compared to the Prime.

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