Onto the next series of TTBT BK scenes I illustrated. Check out this fine specimen of a man! Mordon Greenburg of Greenburg's Godzillas fame; in the future the Toho Co, Ltd. copyright is very much expired.

Watch the episode here:
https://www.youtube.com/watch?v=38cHV-lZCXI

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Last, but not necessarily least, is the Naga II configuration H. This one's got heavy lasers in it. A heavy small, a heavy large, two heavy mediums, an LRM 20, and a Gauss rifle enable multiple engagement ranges.

As far as bracket builds go, I think this is alright. I had a good time using it!

That's all for the Naga and Naga II! The Naga II might technically be better in the MechLab, but I would rather play the Naga. I like the Arrow IV Artillery system. I wish it was moderately better than it is, but I am able to make do with it more often than not.

Thank you for reading these!

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The Naga II configuration C is quite the scattering of armaments indeed. One ultra autocannon/5, 4 machine guns, 2 medium pulse lasers, 1 large pulse laser, 1 LRM 15, and 1 Streak SRM 6.

I tend to use this as a sort of medium or short-range skirmisher more than anything else. In that capacity, it's... okay. It's not great. Just okay.

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The Naga II configuration B is an LRM boating configuration. 4 LRM 20 launchers, a Narc beacon, and a laser AMS are loaded into this one.

As far as regular LRM boats go, I think this one's pretty respectable. I don't usually play pure LRM boat, however, and while Narc is useful, it's usually better on a spotter than it is on the missile boat.

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The Naga II A possesses a massive LB 20-X autocannon, 2 ER large lasers, an ER small laser, and a Streak SRM 6. It seems geared more towards close-range firepower, with a little long-range power thrown in for reasons.

I don't like this one as much as the Prime, but I'm sure a far better build is possible. It's just not for me. Doesn't suit any of my playstyles at all.

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And now we start with the Naga II part of the pack. These things are, at least as far as I'm concerned, practically a Gargoyle sidegrade that happens to be compatible with the Naga's Arrow IV OmniPods; in practice, they exist to provide a more flexible MechLab experience than a whole line of regular Nagas ever could, because Arrow IV exists on literally all of those except the hero, which PGI made up. Speaking of heroes, the Naga II does not have its own hero ’Mech; for all intents and purposes, the Amarok covers both chassis.

Interesting piece of trivia, but according to the Master Unit List, the Naga II is apparently older than the original by three years somehow. I can only imagine this must be in error; all the lore I can find on these things states it was introduced during the Battle of Tukayyid, which was in 3052, almost 200 years after the original Naga entered production; in fact, it is not even a truly distinct chassis in and of itself, but a field refit of the Naga. Sarna goes with the MUL's date of introduction nonetheless.

The Naga II Prime mounts an LB 10-X autocannon, an ultra autocannon/10, an ER small laser, and an LRM 20. I like it well enough for punching people at medium range, but an optimized build would naturally be far better. Honestly, at least in its current state, it's probably not worth swapping in Arrow IV to any Naga II at all.

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The Amarok is unique among the base Nagas for not possessing Arrow IV Artillery at all, but instead LRM 20 launchers where they would normally be. In addition to those, it has paired SRM 6 launchers, paired medium pulse lasers, and a TAG, all in the torsos. This thing also has a unique piece of equipment called a modified missile loader, which changes the firing behavior of any LRM or ATM launchers loaded into the ’Mech, making them fire in a continuous stream as long as the firing button is held.

I actually enjoy this one quite a bit. While my attitude toward LRMs are that they're of pretty limited utility above a certain matcmaking tier threshold, it's still quite hilarious to watch stuff break while raining hell on someone out of position. In this case, it's like indirect fire rotary autocannons.

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The Naga B is the other Naga configuration in the pack aside from the hero, designated Amarok, and while it has less Arrow IV ammo, it has more close-range firepower in the form of one ER small laser and three ER medium lasers. It's quirked to be slightly faster.

Like the Prime, most people strip out everything and just run it with as much Arrow IV ammo as they can. I consider the close-range firepower just useful enough to be worth keeping, however. Your mileage may vary. I do enjoy the extra speed of this one compared to the Prime.

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Afternoon, #MechWarrior Mastodon! It's almost a week after #MechWarriorOnline patch day, and that means the release of an early Christmas gift (well, kind of; the pre-order was the gift) that introduces a new fixed-to-chassis weapon to the game. I am of course referring to the Naga, an 80-ton Arrow IV Artillery ’Mech that made its PGI-era debut in MechWarrior 5: Clans's "Wolves of Tukayyid" DLC, having been otherwise absent from the series since MechWarrior 2: Mercenaries.

Bundled in this Clan ’Mech pack is the Naga II, a Battle of Tukayyid field refit that drops the Arrow IV missiles in favor of more conventional ’Mech weaponry. These two ’Mechs share OmniPod compatibility, so you can put an Arrow IV on your Naga II or swap one out from your Naga to mount something else if you so choose.

So what is a Naga, anyway? Well, as stated, it's an Arrow IV Artillery missile platform. It mounts two of those monstrosities, and while the tabletop version's range is measured in map sheets, the MWO version is reined in at a respectable 1500 meters baseline. After skill nodes are applied, this can go up to a 1725 meter range. You're probably not going to be able to use all that range the vast majority of the time, especially considering this missile is exceptionally slow and the target will probably have found cover or otherwise long broken the lock by the time it gets there, but maybe that will change in the future. The general sentiment I'm seeing is that these missiles are rather underpowered in their current state, surprisingly enough, citing lackluster kill power and ammo starvation. I find them a lot of fun to slap the shit out of people with nonetheless! It functions as a sort of hybrid of LRMs and Thunderbolt missiles. While some are tempted to think of them as "Clan Thunderbolts", they're coming to select Inner Sphere chassis as well in the future.

Coming back to the Naga, the Naga Prime possesses 3 ER small lasers in addition to its Arrow IV Artillery launchers as its only armament for dealing with close-range threats. For everything else, there's the Arrow IV.

This and the next one will typically be run by optimizing players by removing everything, maxing armor, and putting the rest of the tonnage into ammo. At least in my experience. Since I play stock, I keep everything as is, and still manage to have a good time. Your mileage may vary.

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You can now enhance your Mechwarrior 5 experience with my art! Thanks to VonSeiten VonHQ's new mods!

You can download it here:
www.vonhq.com

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