Koizumi on sneaking story into the Zelda games, 2007.
Source: Wired
#Zelda
#OcarinaofTimeQuote, #MajorasMaskQuote, #LinksAwakeningQuote
#KoizumiQuote
Koizumi on sneaking story into the Zelda games, 2007.
Source: Wired
#Zelda
#OcarinaofTimeQuote, #MajorasMaskQuote, #LinksAwakeningQuote
#KoizumiQuote
Tezuka & Miyamoto on re-using minor characters for a sequel, 2000.
Source: Nintendo Power
Aonuma on his favorite music and town, 2017.
Source: Nintendo.com
#Zelda
#TheWindWakerQuote, #MajorasMaskQuote
#AonumaQuote
https://www.hyruleinterviews.com/30441fe961fd8075a637e2b3c48f3f97
Trying something new today!
Zelda Dev Highlight:
Satomi Asakawa, Character Designer
In (mostly) her own words, Asakawa's game dev career from start to end!
#Zelda
#TwilightPrincessQuote, #OcarinaOfTimeQuote, #MajorasMaskQuote
#AsakawaQuote
Full image:
https://drive.google.com/file/d/1ywWD2SxVPfcDqTlzYgbjC7XmI35Cs5Oj/view?usp=sharing
#Linktober 28: Mask
Imamura on his task as Majora's Mask art director, 2021.
Source: IGN
#Linktober 13: Town/Village
Shikata on the design of Clock Town, 2000.
Source: The Hyrule Journals
#Linktober 12: Obscure Character
Koizumi, Aonuma, & Miyamoto on the Ocarina characters they reused for Majora's Mask, 2000.
Source: The Hyrule Journals
#Zelda
#MajorasMaskQuote
#KoizumiQuote, #AonumaQuote, #MiyamotoQuote
Aonuma on how Majora's Mask was a challenge to the players, 2015.
Source: Iwata Asks
Aonuma on why Zelda games have stealth sections, 2005.
Source: Electronic Gaming Monthly (EGM)
#Zelda
#TheWindWakerQuote, #MajorasMaskQuote, #TwilightPrincessQuote
#AonumaQuote
Leung on what the Majora's Mask localization workflow was like, 2022.
Source: The Hyrule Journals