Trying something new today!

Zelda Dev Highlight:
Satomi Asakawa, Character Designer

In (mostly) her own words, Asakawa's game dev career from start to end!

#Zelda
#TwilightPrincessQuote, #OcarinaOfTimeQuote, #MajorasMaskQuote
#AsakawaQuote

Full image:
https://drive.google.com/file/d/1ywWD2SxVPfcDqTlzYgbjC7XmI35Cs5Oj/view?usp=sharing

#Linktober 28: Mask

Imamura on his task as Majora's Mask art director, 2021.

Source: IGN

#Zelda
#MajorasMaskQuote
#ImamuraQuote

https://www.notion.so/52576cb68c30453285f2592a92ea8d94

#Linktober 13: Town/Village
Shikata on the design of Clock Town, 2000.

Source: The Hyrule Journals

#Zelda
#MajorasMaskQuote
#ShikataQuote

https://www.notion.so/24fa4198de744c62ba8345fd4cba9c9a

#Linktober 12: Obscure Character

Koizumi, Aonuma, & Miyamoto on the Ocarina characters they reused for Majora's Mask, 2000.

Source: The Hyrule Journals

#Zelda
#MajorasMaskQuote
#KoizumiQuote, #AonumaQuote, #MiyamotoQuote

https://www.notion.so/b9f85e0b047f402aa703432aee6a4779

Aonuma on how Majora's Mask was a challenge to the players, 2015.

Source: Iwata Asks

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#MajorasMaskQuote
#AonumaQuote

https://www.notion.so/aaab9d927dee468680bb01ba0da3812f

Aonuma on why Zelda games have stealth sections, 2005.

Source: Electronic Gaming Monthly (EGM)

#Zelda
#TheWindWakerQuote, #MajorasMaskQuote, #TwilightPrincessQuote
#AonumaQuote

https://www.notion.so/19841fe961fd80a5b9c6f877329478ba

Leung on what the Majora's Mask localization workflow was like, 2022.

Source: The Hyrule Journals

#Zelda
#MajorasMaskQuote
#LeungQuote, #TrinenQuote

https://www.notion.so/ef3ac885e44a4ee0ab74a42fd0daea73