Aonuma on the first dungeon designed for Ocarina of Time, 1998.

Source: GlitterBerri's Game Translations

#Zelda
#OcarinaofTimeQuote
#AonumaQuote

https://www.hyruleinterviews.com/0e093b22620540768a1681ec5a80d336

Aonuma on his feelings towards the Spaceworld 2000 Tech Demo, 2013.

Source: IGN

#Zelda
#AonumaQuote

https://www.hyruleinterviews.com/30241fe961fd80488ed4c4cdb459cc72

Aonuma on the fate of the unfinished Wind Waker dungeons, 2013.

Source: Keza MacDonald, IGN

#Zelda
#TheWindWakerQuote, #TheWindWakerHDQuote
#AonumaQuote

https://www.hyruleinterviews.com/30241fe961fd80488ed4c4cdb459cc72

Aonuma on producing a non-Zelda game, 2017.

Source: Nintendo.com

#Zelda
#AonumaQuote

https://www.hyruleinterviews.com/30441fe961fd8075a637e2b3c48f3f97

Aonuma's description of the prologue story for Twilight Princess in 2005, over a year before release.

Source: Electronic Gaming Monthly (EGM)

#Zelda
#TwilightPrincessQuote
#AonumaQuote

https://www.hyruleinterviews.com/19841fe961fd80a5b9c6f877329478ba

Aonuma on players getting bored of traditional Zelda, 2013.

Source: MacDonald, IGN

#Zelda
#ALinkBetweenWorldsQuote
#AonumaQuote

https://www.hyruleinterviews.com/2fe41fe961fd809f920bf443167f6019

Aonuma on games where players never get lost, 2018.

Source: Zelda Encyclopedia

#Zelda
#BreathoftheWildQuote
#AonumaQuote

https://www.hyruleinterviews.com/e6aaedfa05944435ad84ec006c5a2558

Aonuma on the inspiration for the train in Spirit Tracks, 2009.

Source: Iwata Asks

#Zelda
#SpiritTracksQuote
#AonumaQuote, #IwataQuote

https://www.hyruleinterviews.com/d6e65557dce34f32bf0407dd22533de3