Aonuma on the first dungeon designed for Ocarina of Time, 1998.

Source: GlitterBerri's Game Translations

#Zelda
#OcarinaofTimeQuote
#AonumaQuote

https://www.hyruleinterviews.com/0e093b22620540768a1681ec5a80d336

Miyamoto on visiting Germany to study castles, 1999.

Source: The Hyrule Journals

#Zelda
#OcarinaofTimeQuote
#MiyamotoQuote

https://www.hyruleinterviews.com/24441fe961fd80a6a9cbda24ebd72429

Miyamoto on the Zelda game he was most deeply involved with, 2011.

Source: Iwata Asks

#Zelda
#OcarinaofTimeQuote
#IwataQuote, #MiyamotoQuote

https://www.hyruleinterviews.com/d4112e27453848a4adb8e227757bedcc

Trying something new today!

Zelda Dev Highlight:
Satomi Asakawa, Character Designer

In (mostly) her own words, Asakawa's game dev career from start to end!

#Zelda
#TwilightPrincessQuote, #OcarinaOfTimeQuote, #MajorasMaskQuote
#AsakawaQuote

Full image:
https://drive.google.com/file/d/1ywWD2SxVPfcDqTlzYgbjC7XmI35Cs5Oj/view?usp=sharing

Miyamoto on a multiplayer Ocarina ensemble, 1998.

Source: The Hyrule Journals

#Zelda
#OcarinaofTimeQuote
#MiyamotoQuote

https://www.hyruleinterviews.com/1a541fe961fd80f3bd29c1469449ac57

Ricciardi's EGM review of Ocarina of Time, 1998.

Source: Electronic Gaming Monthly (EGM)

#Zelda
#OcarinaofTimeQuote
#RicciardiQuote

https://www.hyruleinterviews.com/2d441fe961fd80749d7ac5bb5b245c04

Miyamoto on the Zelda development with the most freedom, 2011.

Source: Iwata Asks

#Zelda
#OcarinaofTimeQuote
#MiyamotoQuote, #IwataQuote

https://www.hyruleinterviews.com/d4112e27453848a4adb8e227757bedcc