Made good progress on #MagRider today. 4 new levels, new environment theme and a lot of time spend drawing menu backgrounds that been promptly discarded.
A public pre-release next week would be nice, if life allows it.
Made good progress on #MagRider today. 4 new levels, new environment theme and a lot of time spend drawing menu backgrounds that been promptly discarded.
A public pre-release next week would be nice, if life allows it.
I made a significant progress on #MagRider, but my last two weekends were so full I was unable to prepare any nice posts for screenshot saturday...
The most frustrating thing about this project is that coding is 90% about UI. Not only I have to make two completely different layouts (Android vs Win) due to aspect ratio / DPI differences, #TGUI is also somewhat slow on Android.
I will have to implement some AOT baking of TGUI elements to keep the game responsive.
Also, it is not a good idea to first build a layout and then add it to the Gui instance. Certain elements can't compute their size in time and then I end up with text bleeding out of computed boundaries 🫤