#GameDev #GameIdea #Wacky #LootDriven #Quartermaster Idea for a loot-driven game where you don't get to control the hero picking tons and tons of cr*p up...

Instead you play the imp who lives in their backpack desperately trying to impose some vague order on the piles and piles of stuff. What will he need next? Keep that on top... But don't put the krynoid seeds next to the mutagenic isotope, or store the necromantic focus with the bag of carved bone coins he owes the shaman...