@Adapa

Te digo, no he puesto ninguno aún, pero tengo una lista que me han recomendado:

- Restock: Unifica el arte de prácticamente todas las piezas, que entre unas cosas y otras son un poco inconexas (https://forum.kerbalspaceprogram.com/topic/182679-1125-restock-revamping-ksps-art-august-28/)

- Scatterer: Efectos de nubes, de agua y atmosféricos preciosos (https://forum.kerbalspaceprogram.com/topic/103963-wip19x-112x-scatterer-atmospheric-scattering-00838-14082022-scattering-improvements-in-game-atmo-generation-and-multi-sun-support/)

- Textures Unlimited: texturas de alta definicion y efectos de reflejos impresionantes (https://forum.kerbalspaceprogram.com/topic/167450-19x-textures-unlimited-pbr-shader-texture-set-and-model-loading-api/)

- KSP Community Fixes: La comunidad ha ido reparando bugs y empujando al kraken a sitios muy remotos (https://forum.kerbalspaceprogram.com/topic/204002-18-112-kspcommunityfixes-bugfixes-and-qol-tweaks/)

- Parallax Continued: Mejoras de rendimiento como multithreading y mejoras visuales como hierba, arboles y planetas desde orbita (https://forum.kerbalspaceprogram.com/topic/227476-1125-parallax-continued-100/)

- Environmental Visual Enhancements: básicamente mejora todo efecto que tenga que ver con volumetría y dispersión de partículas (https://forum.kerbalspaceprogram.com/topic/196411-19-112x-eve-redux-performance-enhanced-eve-maintenance-v11171-09092022/)

- ZTheme: Modo oscuro para la interfaz :P (https://forum.kerbalspaceprogram.com/topic/217396-112x-ztheme-v121-a-dark-theme-for-ksp-2025-07-26/)

Creo que algunos tienen ciertas dependencias de otros mods, pero en esos casos se ven en los readme.
Ya me contarás :D

#KerbalSpaceProgram #KSP #Kerbal #Mods #DiosBendigaALosModders

Kitten Space Agency is the spiritual successor to #Kerbal Space Program

https://www.gamingonlinux.com/2025/12/kitten-space-agency-is-the-spiritual-successor-to-kerbal-space-program/

> Kitten #Space #Agency is an in-development spiritual successor to Kerbal Space Program from RocketWerkz that you can try right now for free.

A less realistic, but maximally fun SSTO.

These tilt-engines are way more powerful and efficient than what I usually use in KSP, to the point where they probably are unrealistic af. That’s why I didn’t even bother with the TWR or dV this time. But having one part that can do a tilt engine is SO nice. If you want it to be a bit more realistic, I guess you can lower the thrust limiter. 

Its very power hungry, but it comes with an internal nuclear reactor which has a heatsink slapped on to it. This way it can run for quite a long time before running out of juice. Some capacitors also help extending that time. The cargo bay doors can also act as radiators if opened.

The COM is very carefully balanced so this thing is stable both in horizontal and vertical flight, the RCS is centred and the docking port aligns with it reasonably well. (you can dock it to the front of a mothership and it won’t make it spin out of control. If you want to use the engines to propel the other ship though, you might spin)

#spaceart #digitalart #muellermeier #krita #KSP #blueprint #SSTO #spaceplane #VTOL #Kerbal

MoonfirePDX - Twitch

Another shift at the space chop shop!

Twitch

More KSP stuff. A heavy lifter SSTO that is designed to deliver large payloads into orbit. In theory it is fully IVA traversable, but some of the OPT parts don’t support freeIVA.

#space #spaceart #digitalart #muellermeier #SSTO #KSP #Kerbal #blueprint #spaceplane #krita

A lot has been said about how Kitten Space Agency and Kerbal Space Program are similar. But it has become clear that there are a couple of major differences. Today, we're highlighting six of them:
https://youtu.be/3sokzo1fTXU

#gaming #pcgaming #kerbal #ksp #ksa #kittenspaceagency #kerbalspaceprogram #space #rockets #spaceflight #games #videogames

6 Major Differences between Kitten Space Agency and Kerbal Space Program

YouTube

After a lot of digging, I was able to unearth details and images from the secret Kerbal Lego game that was developed in parallel to KSP2.

Strap yourselves in, we're going for a brick filled ride!
https://youtu.be/uBPRLelsfAg

#lego #kerbal #kerbalspaceprogram #games #gaming #pcgaming #development

Project Pizza: The Kerbal Lego Game that could have saved KSP2

YouTube

Cold to go cause I forgot to hot!
#Kerbal Space Program
https://www.twitch.tv/moonfirepdx

#Twitch #Streaming #KSP

MoonfirePDX - Twitch

Another shift at the space chop shop!

Twitch

New #blog post: A KSP Design Log

https://rldane.space/a-ksp-design-log.html

1545 words

Whoof, I haven't blogged in a whole month! I'm 10 blosts behind where I should be for the year!! Time to get my mojo back!!!

cc: my wonderful #chorus: @joel @dm @sotolf @thedoctor @pixx @twizzay @orbitalmartian @adamsdesk @krafter @roguefoam @solusspider @clayton

(I will happily add/remove you from the chorus upon request! :)

#100DaysToOffload #15

#rlDaneWriting #blost #KerbalSpaceProgram #KSP #Linux #Gaming #LinuxGaming #Kerbal #SpaceProgram

A KSP Design Log

Time to play some #KerbalSpaceProgram.

Today's hare-brained idea: Make a space-faring learjet.

Not a spaceplane. A totally normal-looking learjet with jet engines ONLY that has mostly-recoverable appendages for boosting it up into orbit, and RCS/OMS (maybe a Terrier for the OMS, puff engines are mad inefficient).

But once it re-enters, it shouldn't be distinguishable from a totally ordinary learjet once the RCS/OMS pods have jettisoned and parachuted down to the KSC. ;)

One of the difficulty is that while the mk2 parts are more heat-resistant and spacious (like a learjet), they don't look like a learjet, so I don't think I can use them. I'll have to stick with very BBQ-prone mk1 parts. But I do have one trick up my sleeve that I'll allow some rule-bending for: a single non-functional rcs port at the very nose of the plane to shield the cockpit from excess heat during reentry.

cc: @amin

#Kerbal #SpaceProgram #KSP