I finally finished editing together this video about making my custom Kerbal Space Program control panel! It was a lot of fun, except for the hundreds of solder joins. That took a while.
I finally finished editing together this video about making my custom Kerbal Space Program control panel! It was a lot of fun, except for the hundreds of solder joins. That took a while.

🚀 KSP 2.3.8 released
Highlights:
✅ KEEP 402 annotation use-site rules enabled
✅ Gradle project isolation enabled by default
✅ Faster getSymbolsWithAnnotation with PSI-based resolution
New #blog #post: Re-thinking Sci-Fi Space Battles
https://rldane.space/re-thinking-sci-fi-space-battles.html
1306 words
cc: my wonderful #chorus: @joel @dm @sotolf @thedoctor @pixx @orbitalmartian @adamsdesk @krafter @roguefoam @clayton @giantspacesquid @Twizzay @stfn @ay
(I will happily add/remove you from the chorus upon request! :)
#rlDaneWriting #blost #SciFi #ScienceFiction #SpaceBattles #StationKeeping #OrbitalMechanics #KSP #KerbalSpaceProgram #KittenSpaceAgency
Kittens! Kittens in Space! OMG! 😉
#KSA #KittenSpaceAgency #Gaming #Kitten #Cats #PCGaming #KerbalSpaceProgram #KSP
Ever since the Artemis II mission, KSP has seen a significant uptick in player count. I thought it would be a good idea to show all these new or returning players how to make their game look fantastic.

I have been enjoying programming for kOS in Kerbal Space Program. managed to get an orbital program up and running. its pretty basic. it takes a 3 stage rocket and burns the first 2 stages while performing a gravity turn, then it costs to 60 seconds before apoapsis and burns the upper stage until it hits the desired periapsis. the apoapsis usually ends up pretty high but overall it works :3