RE: https://mastodon.social/@bigzaphod/116081950773406502

I backed this on Kickstarter because I absolutely hate the games that are “free” but require endless purchase of the stuff you need to play.

Well, that and the fact that The Iconfactory is awesome!

#VideoGames #Iconfactory

Count me in.

Check out Ollie's Arcade Expansion: More Retro Games by The Iconfactory on @kickstarter.com https://www.kickstarter.com/projects/iconfactory/ollies-arcade-expansion-more-retro-games?ref=project_bsky

#OlliesArcade #iconfactory

@gedeonm All of my favorite #Iconfactory apps start with the letter T.

“We’re pleased to announce the arrival of #Iconfactory #Tapestry on iOS 26 with stunning support for Liquid Glass, visual improvements up and down the timeline, and a new native app for macOS.”

https://blog.iconfactory.com/2025/09/glass-tapestry-and-more/

Glass Tapestry and More! • The Breakroom

We’re pleased to announce the arrival of Iconfactory Tapestry on iOS 26 with stunning support for Liquid Glass, visual improvements up and down the timeline, and a new native app for macOS.  Tapestry looks great in Liquid Glass Tapestry’s user interface has been completely overhauled for iOS 26 and Liquid Glass and the results are […]

Iconfactory Blog

結構知らない良さげなアプリがまだまだあるな #IconFactory さん… 

Iconfactory Apps
https://apps.iconfactory.com/

Iconfactory Apps

The Iconfactory builds beautiful and powerful apps for things we need. Then we share them with others.

Iconfactory Apps

From Tot 2's release notes:

• Updated User Manual
- Removed Twitter links because screw those guys

#iconfactory

The Iconfactory、絵文字を利用した箇条書きやテキスト区切り線などをサポートしたMarkdown対応のMac/iPhone/Apple Watch用メモアプリ「Tot/Tot Pocket v2.0」をリリース。
https://applech2.com/archives/20250827-tot-and-tot-pocket-v2-for-mac-and-iphone.html

#applech2 #仕事効率化 #AppStore #Iconfactory #iOS #Mac #macOS #Markdonw #Tot #アプリ #メモ #有料

The Iconfactory、絵文字を利用した箇条書きやテキスト区切り線などをサポートしたMarkdown対応のMac/iPhone/Apple Watch用メモアプリ「Tot/Tot Pocket v2.0」をリリース。

Windows XPやXbox 360などのアイコンをデザインし、現在はmacOS/iOSアプリを開発する米The Iconfactoryは現地時間2025年08月26日、2020年にリリースしたMarkdnown対応のmacOS/iOS用メモアプリ「Tot/Tot Pocket」のメジャーアップデートとなる「Tot/Tot Pocket v2.0」をリリースしています。

AAPL Ch.

Craig Hockenberry’s Take on the Why of Liquid Glass

There is a quote largely attributed to Robert F. Kennedy. No not the one rampaging through the U.S. healthcare system. It goes “some men see things as they are and ask why. I dream things that never were, and ask why not?” But, it actually came first from George Bernard Shaw in his play Back to Methuselah. 

The text gets mangled often enough as does the attribution. Regardless, the point is made. In my experience as a theatre producer/director/designer/playwright the biggest part of the game is the “dreaming” part. The next hurdle is finding a way to turn that into reality. The dreams often come when least expected, occasionally after many attempts at finding a solution, and sometimes at random moments. They sometimes come into focus as almost impossible, or perhaps wrong-headed. 

Typically, in something completely uncharacteristic for me, when I find I can’t articulate what I’m feeling or seeing, I know I’m on to something, and that’s the moment to ask “why not?” rather than “why?”

I’m also very familiar with the desire or temptation to do something new instead of doing again what I know works. Speaking from my experience that’s yielded both positive and negative results. There’s a reason some things are called “tried and true.” There’s also a reason to hold your breath, roll the dice and gamble it all on something new.

Honestly, either way is a risk. And that’s how it should be. But if you feel the need for change, go for it and don’t reverse course. 

But what do I know? I’m just a theatre guy who’s produced hits and flops along the way and comfortable taking slings and arrows along with occasional accolades. I’m not sure what feels better, being admired for a courageous leap of faith, or feeling accomplished for sticking the landing. In the end, I’m not sure it matters.

Liquid Glass 

A lot has already been said, good, bad, or indifferent about how Apple’s designers dreamed up its new Liquid Glass design approach. But that doesn’t answer the “why?” Was it a compulsion for something new? Time for a change? A diversion to distract? Or a romantic new vision spurred on by a heavy new headset?

App developer and designer Craig Hockenberry of the

, in an interesting post recently asked that question and provided what he thinks is a possible answer. It’s titled simply Liquid Glass. Why? I don’t want to spoil the post. You should go read it yourself. But his answer points to a possible future of devices “with screens that disappear seamlessly into the physical edge.” 

A cautionary note here. For several years Apple trumpeted “edge-to-edge screens” that still had bezels. Marketing mavens often outrace product dreamers to the destination.

I joked with Craig on Mastodon that he should have subtitled the piece Liquid Glass is an Edge Case. 

The joke may indeed prove to be true, but it’s a truth we’ll live with in some form or fashion for the next few years, edge case or not, regardless of the good, bad, or indifferent reactions.

Anyway, go read Craig’s piece. However Liquid Glass is received in a few weeks, I’m looking forward to discovering it myself.

I mean, why not?

You can also find more of my writings on a variety of topics on Medium at this link, including in the publications Ellemeno and Rome. I can also be found on social media under my name as above. 

#Apple #cats #CraigHockenberry #GeorgeBernardShaw #iconfactory #iOS #iOS26 #iPadOS26 #iPhone #LiquidGlass #macOS26 #Tech #technology

Apple introduces a delightful and elegant new software design

Apple previewed a new software design, crafted with Liquid Glass, that makes apps and system experiences more expressive and delightful.

Apple Newsroom

We've been busy focusing on Tapestry, Linea Sketch, and Tot—but some of our other beloved apps deserve more care than we can give.

From Frenzic (a former Apple Arcade exclusive) to other fan favorites, we’re looking for new owners to help them thrive. Find out more about our apps up for sale.

https://blog.iconfactory.com/2025/07/apps-up-for-sale/

#AppForSale #App #GameDev #Dev #Iconfactory

Apps Up for Sale • The Breakroom

While the Iconfactory is hard at work on Tapestry, Linea Sketch, Wallaroo, and Tot, we also find ourselves at a crossroads: we have too many apps and not enough time to keep them all up-to-date. Our apps deserve more love than we can currently give. We’re looking to find new homes for our side products […]

Iconfactory Blog