Okay. Done with the few first. My resume point on watching again #codingsecrets from gamehut/#travelerstales on #amiga, #genesisdev and a bit of 32-bit machines will be https://www.youtube.com/watch?v=WDJgeuoaSvQ&list=PLi29TNPrdbwJLiB-VcWSSg-3iNTGJnn_L&index=14
Sonic R's "Impossible" Effects - How We Made them Possible (Coding Secrets)

YouTube
Sloped tile collisions in SGDK

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from time to time, pixel artists were posting restricted palettes and I'd try them on #BilouSchoolRush or #BilouDreamLand screenshots, esp. after I discovered that #genesisdev only uses 32 colors. like CoisoVerdadeiro/status/1502024557930156039 in March 2022

🌀 Ever wanted to tap into the Sega CD using SGDK?
This video breaks down how to get started from setup to using the Fusion Driver by Vic to access Sega CD hardware like a pro. 🚀
📺 Check it out: https://youtu.be/djN637zuDM8

#SGDK #SegaCD #GenesisDev #RetroDev #GameDev

How to use the Sega CD in the SGDK

YouTube
a website to subscribe to and #booxread ... from the guy who posted photos of the #genesisdev SDK used for the Gargoyles game. http://shrigley.com/
The Chris Shrigley Page

The Chris Shrigley Page

The Chris Shrigley Page
Up in the trees, SinclairStrange (https://sinclairstrange.itch.io/) is preparing an awesome #sonic-inspired #genesisdev game: The run-and-gun suggests that gameplay will also remind of #JazzJackRabit
SinclairStrange - itch.io

itch.io
on the other hand (sic), there's only 7 unique foot sprites in the current spritesheet. If I had to double that number to "hard-code" the shading into the pixels, that wouldn't be that bad. That's what ... 1/64th of the VRAM ?
The fact that there's only 64K of #genesisdev VRAM for the whole project should be the really concerning part.