"Mission: Importable - Ghost of Tsushima PC Postmortem" is good. Iteresting to see that the very 1st step is getting debug markers correct, so you can look at frame structure in RenderDoc
(without RenderDoc large parts of PC gfx dev would fall sideways...). Would have not expected "emulate PS API on D3D12" to work as well as it did for them, good job! https://www.youtube.com/watch?v=tostM4-rK6o #GPC2024
(without RenderDoc large parts of PC gfx dev would fall sideways...). Would have not expected "emulate PS API on D3D12" to work as well as it did for them, good job! https://www.youtube.com/watch?v=tostM4-rK6o #GPC2024Mission: Importable - Ghost of Tsushima PC Postmortem
Bringing the beautiful island of Tsushima to the PC platform has been a significant technological undertaking. The single platform Sucker Punch engine was ma...