Wherefore Commando’s Jank?
Displaced Gamers' Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts & Goblins and Strider, links are to our previous pointers to their peerless product.

G&G was implemented by popular early NES anonymous developer and target of player
https://setsideb.com/wherefore-commandos-jank/
#development #retro #behindthecode #capcom #Commando #development #displacedgamers #glitches #retro

Wherefore Commando's Jank?

Displaced Gamers' Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts & Goblins

Set Side B
NES Metroid - Lag of the Bosses and Scrolling Jitters - Metroid Lag Part 2

YouTube
Displaced Gamers on Metroid Slowdown
Displaced Gamers takes a lot of time to make their videos, but I always know their videos will be worth watching, and usually also worth posting about. Their newest video (36 minutes) is a typically deep dive into Metroid's game engine, and why the game inexplicably drops frames. It's only a first part so far, but they do an exce
https://setsideb.com/displaced-gamers-on-metroid-slowdown/
#retro #behindthecode #displacedgamers #lag #metroid #nes #retro
Displaced Gamers on Metroid Slowdown

Displaced Gamers takes a lot of time to make their videos, but I always know their videos will be worth watching, and usually also worth posting about. Their ne

Set Side B
Why is Metroid so Laggy? Part 1 - Loading Rooms and Running Out of Time - Behind the Code

YouTube
Behind The Code Examines the Mario 3 Revision
Displaced Gamers and their various technical dives, including the Behind the Code series, are favorites around here, and we've linked to them many times before. They take a lot of time with their content, but they always do a good job, much better than the average Youtube cha
https://setsideb.com/behind-the-code-examines-the-mario-3-revision/
#retro #behindthecode #bug #displacedgamers #mario #mario3 #nintendo #retro #revision #video #youtube
Behind The Code Examines the Mario 3 Revision

Displaced Gamers and their various technical dives, including the Behind the Code series, are favorites around here, and we've linked to them many times before.

Set Side B
Displaced Gamers Reprograms Ghosts & Goblins to Overcome Jankiness
Displaced Gamers is one of the best NES gaming channels on Youtube. They do sterling work diving into the very code of the games, to figure out what they are like they are. We link to nearly every video they do.
https://setsideb.com/displaced-gamers-reprograms-ghosts-goblins-to-hit-60fps/
#development #retro #behindthecode #capcom #development #displacedgamers #GhostsNGoblins #Micronics #retro #TalkinCode #video #youtube
Displaced Gamers Reprograms Ghosts & Goblins to Overcome Jankiness

Displaced Gamers is one of the best NES gaming channels on Youtube. They do sterling work diving into the very code of the games, to figure out what they are li

Set Side B

Why is NES Ikari Warriors So Terrible?
Displaced Gamers' series on investigating design and programming problems with NES games continues with a game that I'm surprised isn't more notorious, Ikari Warriors. (21 minutes)

https://www.youtube.com/watch?v=2g1X20NwHOM

The biggest problem with Ikari Warriors is probably that it was ported
https://setsideb.com/why-is-nes-ikari-warriors-so-terrible/
#retro #BugFixing #displacedgamers #IkariWarriors #retro #runandgun #snk #video #youtube

The Awful Controls of Ikari Warriors for NES - Behind the Code

YouTube
Behind the Code on Why is Contra Force Slow?
Displaced Gamers' Behind the Code series is one of the best explainers of the quirks of NES games on Youtube. It's not afraid to dive into the assembly code itself if need be, but its videos can often be understood by people without deep technical backgrounds.
https://setsideb.com/behind-the-code-why-is-contra-force-slow/
#retro #ArcHound #behindthecode #Contra #ContraForce #displacedgamers #konami #platformer #retro #runandgun #video #youtube
Behind the Code on Why is Contra Force Slow?

Displaced Gamers' Behind the Code series is one of the best explainers of the quirks of NES games on Youtube. It's not afraid to dive into the assembly code its

Set Side B

Displaced Gamers on Mega Man 3 Glitches
A bit of scanline flickering is a fairly common problem on the NES. Even Super Mario Bros. 3 had it, and that game was made by Nintendo themselves.

Game graphics in the 8- and 16-bit ages often came down to tricky hardware manipulation. T
https://setsideb.com/displaced-gamers-on-mega-man-3-glitches/
#retro #behindthecode #capcom #displacedgamers #glitch #hardware #megaman #megaman3 #mmc3 #rastereffects #retro #rockman #sprite0hit #video #youtube

Displaced Gamers on Mega Man 3 Glitches

A bit of scanline flickering is a fairly common problem on the NES. Even Super Mario Bros. 3 had it, and that game was made by Nintendo themselves. Game grap

Set Side B
Behind the Code: Why Does Nintendo’s Tetris Crash At Extremely High Levels?
Displaced Gamers' excellent Being The Code series on Youtube looks into what causes Nintendo's NES Tetris to crash at really really high levels, over level 150. In the process, it goes through
https://setsideb.com/behind-the-code-why-does-nintendos-tetris-crash-at-extremely-high-levels/
#niche #retro #behindthecode #bps #bulletproofsoftware #crash #displacedgamers #niche #nintendo #retro #tetris #video #youtube
Behind the Code: Why Does Nintendo's Tetris Crash At Extremely High Levels?

Displaced Gamers' excellent Being The Code series on Youtube looks into what causes Nintendo's NES Tetris to crash at really really high levels, over level 150.

Set Side B