Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/16/dev-update.html

Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.

#drawpile #floss #foss #opensource #devblog

Dev Update: Week 10 and 11 of 2026

The last two weeks have had a good number of animation and other improvements. You can try out this stuff in the alpha release.

Drawpile

Scapesir testing is complete! I overdid it a bit, so I'll translate it to English once I'm feeling better. While I recover, I've been working on this AI comic. What do you think?

#aiart #chibi #animeart #fantasy #comic #scapesir #devblog #indiedev

Writing my own text editor, and daily-driving it

A programmer's text editor is their castle

Extend your coding agent with .NET Skills - .NET Blog

Introducing the dotnet/skills repository and how .NET agent skills can improve coding agent workflows.

.NET Blog

Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/01/dev-update

Topics include new brush previews, stroke previews in the palette dock, more animation and timelapse export formats via ffmpeg, input fields for precise values when editing brushes and a bunch of bugfixes.

#drawpile #foss #floss #opensource #devblog

Good article about the state of #AI in #development. The numbers are impressive, maybe alerting.

https://dev.to/elvissautet/2026-ai-users-vs-the-unemployed-3jk4

PS: so far I read 3 articles and think I really can recommend his #devblog. Good written, not too technical (often those details harm readability), a broad view on the topic, and supported by numbers.

#WebDev #Blog

"2026", AI Users vs The Unemployed.

I just read a stat that made me sit up straight. By 2026 (well, it's happening), ninety percent of...

DEV Community

Development update for the last two weeks.

Timelapses now support animations. The attached video shows that off, thanks to BulletPepper for providing it!

There's also several smaller improvements to the animation toolage and there's a new rotation tool, analogous to the pan and zoom tools.

Finally, on Android you, now get to pick the interface scale and between desktop and mobile mode when Drawpile starts.

https://docs.drawpile.net/devblog/2026/02/15/dev-update

#drawpile #foss #floss #opensource #devblog #mastoart

Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2026/02/02/dev-update

There's now a project statistics dialog that tells you how long you've worked on a picture and a way to make timelapse from within Drawpile. These features both fall out of the new project file format, along with autosaving.

You can also now assign canvas shortcuts to arbitrary actions. For example, pressing themiddle mouse button to switch to the eraser or undo.

#drawpile #foss #floss #opensource #devblog

Dev Update: Week 4 and 5 of 2026

The last two weeks have mostly been more work on the project file format, adding support for project statistics and creating timelapses from them. You can try it out in the alpha release.

Drawpile

Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2026/01/18/dev-update.html

Mostly more work on the new project file format, which integrates with the new autosave/autorecord mechanism.

And also several workarounds for Xiaomi devices on Android that are shared with Krita again.

#drawpile #foss #floss #opensource #devblog

Dev Update: Week 2 and 3 of 2026

The last two weeks have mostly been more work on autosaving and the project file format. The stuff described here is available for testing in the alpha release.

Drawpile
Verify Arch Linux artifacts using VOA/OpenPGP

A deep dive into using VOA and OpenPGP for artifact verification.

Arch Linux Dev Blog