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Free and open source collaborative drawing program.

For news, downloads, getting help, contributing, impressum and all that, see https://drawpile.net

If you want to donate to the project, go to https://donate.drawpile.org

Or become a patron on Liberapay: https://liberapay.com/Drawpile/

Websitehttps://drawpile.net
Donationshttps://donate.drawpile.org
Liberapayhttps://liberapay.com/Drawpile/

Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/16/dev-update.html

Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.

#drawpile #floss #foss #opensource #devblog

Dev Update: Week 10 and 11 of 2026

The last two weeks have had a good number of animation and other improvements. You can try out this stuff in the alpha release.

Drawpile

Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/01/dev-update

Topics include new brush previews, stroke previews in the palette dock, more animation and timelapse export formats via ffmpeg, input fields for precise values when editing brushes and a bunch of bugfixes.

#drawpile #foss #floss #opensource #devblog

Development update for the last two weeks.

Timelapses now support animations. The attached video shows that off, thanks to BulletPepper for providing it!

There's also several smaller improvements to the animation toolage and there's a new rotation tool, analogous to the pan and zoom tools.

Finally, on Android you, now get to pick the interface scale and between desktop and mobile mode when Drawpile starts.

https://docs.drawpile.net/devblog/2026/02/15/dev-update

#drawpile #foss #floss #opensource #devblog #mastoart

Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2026/02/02/dev-update

There's now a project statistics dialog that tells you how long you've worked on a picture and a way to make timelapse from within Drawpile. These features both fall out of the new project file format, along with autosaving.

You can also now assign canvas shortcuts to arbitrary actions. For example, pressing themiddle mouse button to switch to the eraser or undo.

#drawpile #foss #floss #opensource #devblog

Dev Update: Week 4 and 5 of 2026

The last two weeks have mostly been more work on the project file format, adding support for project statistics and creating timelapses from them. You can try it out in the alpha release.

Drawpile

Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2026/01/18/dev-update.html

Mostly more work on the new project file format, which integrates with the new autosave/autorecord mechanism.

And also several workarounds for Xiaomi devices on Android that are shared with Krita again.

#drawpile #foss #floss #opensource #devblog

Dev Update: Week 2 and 3 of 2026

The last two weeks have mostly been more work on autosaving and the project file format. The stuff described here is available for testing in the alpha release.

Drawpile

Drawpile development update for the last two weeks:
https://docs.drawpile.net/devblog/2026/01/04/dev-update

The main topic is autosaving (or really auto-recording), which is now available for testing in the alpha release. If you want to know more, there's also a talk from last year's Libre Graphics Meeting about where that's going: https://media.ccc.de/v/lgm25-upstream-2025-83662--3000-faster-file-saving-with-time-travel-

Otherwise, there's some Android fixes for devices that act weirdly there, which have been committed to Krita as well.

#drawpile #floss #foss #opensource #devblog

Dev Update: Week 52 of 2025 and 1 of 2026

The last two weeks have been spent for the most part on getting autosaving to a usable state. It is integrated into the alpha release now.

Drawpile

Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2025/12/21/dev-update.html

Topics are a rework of the settings interface speeding up build times by a whole 10% and progress on autosaving. Or really, autorecording, with every brush stroke saved immediately and possibilites for timelapses, tracking time spent actively drawing and a few different kinds of time-travel.

#drawpile #foss #floss #opensource #devblog

Dev Update: Week 50 and 51 of 2025

The last two weeks have mostly been spent on swapping out the settings integration and getting autosaving running.

Drawpile

Drawpile development update for the past few weeks: https://docs.drawpile.net/devblog/2025/12/09/dev-update.html

Topics are mostly "infrastructure" stuff: the project file format, the settings implementation and some minor fixes and additions along the way.

#drawpile #floss #foss #opensource #devblog

Dev Update: Week 48 and 49 of 2025

After releasing Drawpile 2.3.0, the last two weeks have been mostly “infrastructure” work for upcoming changes, so nothing too exciting to show yet.

Drawpile

Drawpile 2.3.0 is out now!

Full announcement: https://drawpile.net/news/release-2.3.0/

There's lots of new stuff: layer clipping, layer alpha locking, anti-overflow fills, gradient and lasso fill tools, spectral painting and OKLAB modes, pixel-perfect brushes, faster reconnects and more.

An illustrated guide to all the changes is here: https://docs.drawpile.net/help/common/update2x3x0

Consider donating to keep development going and the servers running! https://donate.drawpile.org/

#drawpile #floss #foss #opensource #mastoart

Version 2.3.0 - Drawpile

News from Nov. 20, 2025 by askmeaboutloom

Drawpile development update for the last few weeks: https://docs.drawpile.net/devblog/2025/11/16/dev-update

Topics are new brushes, new layouts, color picker improvements and lots of bugfixes for the upcoming release.

On that note, unless anything happens, the release of Drawpile 2.3.0 will start tomorrow.

#drawpile #floss #foss #opensource #devblog

Dev Update: Week 45 to 47 of 2025

The last few weeks have mostly been focused on fixing bugs for Drawpile 2.3.0 and adding some new resources to it. Unless anything comes up, I’ll probably start building the final release of that version.

Drawpile