after finishing Arena, I was left craving for more so I went back to the beginning of the franchise and played the original Custom Robo on N64
first things first, the game has only been released in japan, so if you want english text (which you probably do) you're gonna have to rely on Star Trinket's patch. for the most part, the translation is great and might as well pass off as official, but it does crash when fast-forwarding certain lines of dialogue, so you might want to go easy on your A-mashing when characters are talking
the plot follows a similar structure to Arena's but with far less twists and turns. overall, it's way more compact and it doesn't take that long to finish (I think I did it in 4 to 6 hours?)
the game is far more streamlined: the only robo you can use (in the story mode) is Ray, and parts don't need to be bought as in most cases you can unlock them right after beating opponents who use them (so absolutely zero grinding, which wasn't much of an issue in Arena anyway)
unfortunately, the story mode loses a lot of steam near its end as it basically turns into back-to-back battles without much else (a lot like Arena)
there's also some postgame content in the form of an arcade mode which gives you complete freedom in choosing which parts you want to bring into battle, including robos other than Ray and a few illegal parts, there's definitely a lot of fun to be had there
what left me thoroughly surprised is how tight the combat is - I felt Arena had a really solid combat system, but the N64 original somehow manages to be even better thanks to the buttery smooth 60fps, the reflections of explosions on the stage floor (on N64??) and the relatively goofy but really pleasing sound design
the parts ecosystem is unsurprisingly way smaller than Arena's, but the variety is still strong enough to keep things fun
(1/2)
#driftiniplays #customrobo