More tweaks added to home screen.

A 2D isometric Idle mmorpg with an ever evolving progression system based on how you play!

The world is fractured and people are in disarray. Travel and discover the lands of Frax!

Built with love using kaplayjs and colyseus.

#gamedev #indiedev #kaplayjs #colyseus

Been playing around with kaplay animations + isometric tile pos + shake + character selection for login screen 😃

#indiedev #gamedev #kaplayjs #colyseus

What a nostalgic chat log. Haha, been playing around with colyseus server stuff

#gamedev #colyseus #typescript

Ahhhh how satisfying, managed to get player position + animations syncing on server for my game with colyseus as the server side

#colyseus #typescript #gamedev

I decided way back, that for my server, I'll be using colyseus backend for my game, so its a kaplay + colyseus stack

The way my progress is going, I can look into hooking up basic data and player state information to colyseus

#gamedev #colyseus #kaplay

Colyseus:リアルタイムマルチプレイヤー用フレームワーク - Qiita

マルチプレイヤーのロビー機能やボードゲームの状態をリアルタイムでやりとり/管理できるライブラリが欲しい・・・!!!と思いBoardgame.ioに数年前出会い、とっても便利なライブラリだったのです…

Qiita

The new 0.16 version of the open source Node.js multiplayer framework, #Colyseus, is introducing #StateView, experimental support for #WebTransport, and more.

https://gamedevjs.com/tools/colyseus-0-16-released/

#gamedev #gamedevjs #node #nodejs #OpenSource #update

Colyseus 0.16 released - Gamedev.js

The new 0.16 version of the open source Node.js multiplayer framework, Colyseus, is introducing StateView, experimental support for WebTransport, and more. This version brings a new iteration of the @colyseus/schema library, introducing the StateView API, deprecating @filter(), and providing quality of life improvements to the framework. Especially the experimental WebTransport support seems like something worth

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