I've written an article about my experience running Cap'n Proto in Wasm programs; and why it's a great combination for distributed systems.
Read more at https://mikel.xyz/posts/capnp-in-wasm/
I used to use my own serialisation format called SBON for my game: https://github.com/mortie/sbon
However I decided that I wanted the type safety from using code generation + a schema... so I switched it out for Cap'n Proto: https://github.com/mortie/project-swan/pull/2/files
I haven't used Cap'n Proto before but it has always been on my radar as a non-Google protobuf alternative. Pretty happy with it so far! #programming #gamedev #capnproto
New blog! First post is about a curiously recurring lifetime issue
Boosting is sweet 😊