Now it's time to integrate the #CHIPNSFX Z80 CPU music player for the AY-3-8910 sound chip into my #NthPongWars game code. Fairly straightforward, added a sound priority override system, and avoided a channel silencing bug.
Now you can move at super speed while harvesting your tiles. Yes, the game engine has fractional velocities so you can move less than one pixel per frame, or more than one! Some pain doing 32 bit math on the Z80.
See the blog post for details at https://web.ncf.ca/au829/WeekendReports/20240207/NthPongWarsBlog.html#2025.04.15
