Switching to DaVinci Resolve: Clipchamp Made Me Do It

Clipchamp kept asking me to relink the same files like we’d never met. DaVinci Resolve felt like a cockpit, but once nodes, Groups, and Fairlight clicked, the edit got fun. First multi-angle trail video incoming: Fishing Creek Revisited.

https://adventureadjacent.com/2025/12/23/switching-to-davinci-resolve-clipchamp-made-me-do-it/

Phiên bản đầu tiên của HALAC (High Availability Lossless Audio Compression) đã được phát hành. HALAC cung cấp hiệu suất nén âm thanh không mất dữ liệu cao với tốc độ siêu nhanh. #HALAC #LosslessAudioCompression #NénÂmThanh #TốcĐộCao #CôngNgệMới #AudioCompression #Technology

https://www.reddit.com/r/opensource/comments/1p05osi/halac_high_availability_lossless_audio/

I closed a weird childhood loop tonight. In the early 90's, my favorite arcade had a vertical shooter, unremarkable except for the soundtrack: two recorded pieces of rock music. At the time, this was a technical marvel.

The boss music featured a singer, whose voice pierced through the arcade noise as a spine-chilling androgynous wail.

Thanks @CheesestringXX at YouTube, for the "Best arcade shooters of the 80s and 90s" video: The game is "Meta Fox", by Seta.

The solo video doesn't convey the strangeness, the spectral voice shrieking in a packed hall of crunchy, bloopy arcade machines. Hypnotic and haunting nostalgia.

https://youtu.be/G5r_B_WmHs4?t=160

Zophar's Domain has sound rips, yay: https://www.zophar.net/music/arcade/meta-fox

#80s #90s #arcade #soundsynthesis #audiocompression

Meta Fox. [Arcade - Seta Corporation]. (1989). ALL. 60Fps.

YouTube

What's really interesting about this trend of distributing music on 3.5" floppy disks is that floppy disks are, and always have been, a 100% digital medium. They're not measured in minutes of play time, but rather in data capacity (typically 1.44MB per floppy disk).

Musicians who distribute their tracks on floppy disks have to perform all kinds of complicated digital manipulations to a track before it can fit into such a small space, and just as vinyl records and cassette tapes add their own unique character to the music recorded on them, these digital audio manipulation techniques also significantly impact the tonal and timbral characteristics of the finished product. 💾

2/🧵

#Tone #Timbre #DynamicRange #AudioCompression #BitDepth #SampleRate #FloppyDisk #FloppyDisks #DigitalAudio #Retro

Mp3 developer recognized in Hollywood for his visionary work

The scientist, researcher and entrepreneur from Erlangen Karlheinz Brandenburg has received an award from the prestigious Society of Motion Picture and Television Engineers (SMPTE). The awards gala was held on October 19, 2023 in Hollywood.

FAU Erlangen-Nürnberg
Look-ahead in compressors predicts future audio peaks to apply instantaneous dynamic processing, resulting in smoother sound without distortion. #AudioCompression #SoundEngineering
Кратко (и доста опростено) обяснение какво е аудио компресия и защо подкастите имат нужда от нея, особено тези с повече от един участник. Ще добавя и аудио пример по-късно.

https://pdcst.lt/comp

#AudioCompression #podcasts #АудиоКомпресия #подкасти
За компресията

Защо да компресираме? Компресията се използва за намаляване на динамичния обхват - разликата между най-тихите и най-силните звуци в записа. При голяма разлика между двете нива на слушателите ви може да се наложи да увеличават силата на звука в по-тихите моменти, за да чуват добре, и да го намаляват в по-силните моменти от записа ви, защото им причинява дискомфорт.